luajit-remake
Lua
luajit-remake | Lua | |
---|---|---|
7 | 118 | |
1,100 | 7,996 | |
0.8% | 1.1% | |
7.1 | 8.5 | |
3 months ago | 14 days ago | |
C++ | C | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luajit-remake
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Python 3.13 Gets a JIT
It's really cool that Haoran Xu copy-and-patch technique is catching on, I remember discovering it through his blog posts on applying these techniques to his own LuaJIT remake project[0][1] (and I probably found those through a post here). I highly recommend them if you're into that sort of thing, BTW. They're incredible deep dives, but he uses the details-element to keep the metaphorical descents into Mariana Trench optional so it doesn't get too overwhelming.
I even had the privilege of congratulating him the 1000th star of the GH repo[2], where he reassured me and others that he's still working on it despite the long pause after the last blog post, and that this mainly has to do with behind-the-scenes rewrites that make no sense to publish in part.
[0] https://sillycross.github.io/2022/11/22/2022-11-22/
[1] https://sillycross.github.io/2023/05/12/2023-05-12/
[2] https://github.com/luajit-remake/luajit-remake/issues/11
- LuaJIT Remake: An ongoing attempt to re-engineer LuaJIT from scratch
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Building the fastest Lua interpreter.. automatically
This seems like an awesome way of writing faster interpreters – i.e. not in assembly, but in C++ snippets you stitch together with a tool.
I did peek at the deegen tool a bit, and it seems quite large? https://github.com/luajit-remake/luajit-remake/tree/master/d...
I would be interested in an overview of all the analysis it has to do, which as I understand is basically “automated Mike Pall”
FWIW I think this is the hand-written equivalent with LuaJIT’s dynasm tool: https://github.com/LuaJIT/LuaJIT/blob/v2.1/src/vm_x64.dasc (just under 5000 lines)
Also there are several of these files with no apparent sharing, as you would get with deegen:
https://github.com/LuaJIT/LuaJIT/blob/v2.1/src/vm_x86.dasc
https://github.com/LuaJIT/LuaJIT/blob/v2.1/src/vm_ppc.dasc
Lua
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5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
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Building a Wordle Clone with Lua! 🕹
If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
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Gearing up for Lua
This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
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Pluto, a Modern Lua Dialect
It’s Portuguese. It’s the same in the Lua codebase [1].
[1]: https://github.com/lua/lua
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Fluent Bit with ECS: Configuration Tips and Tricks
If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
- A Linguagem Lua completa 30 anos!
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The Top 20 Programming Languages and Their Origins
Lua
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Lua C headers, MacOS
➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
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How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
What are some alternatives?
LuaJIT - Mirror of the LuaJIT git repository
julia - The Julia Programming Language
qbe-rs - QBE IR in natural Rust data structures
assemblyscript - A TypeScript-like language for WebAssembly.
idel - A low-level virtual machine for mobile code
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
ish - Linux shell for iOS
lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers
hn-search - Hacker News Search
kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
mal - mal - Make a Lisp