loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games (by vovgou)
DotNetty
DotNetty project – a port of netty, event-driven asynchronous network application framework (by maksimkim)
loxodon-framework | DotNetty | |
---|---|---|
5 | 1 | |
1,815 | 2 | |
- | - | |
7.4 | 10.0 | |
20 days ago | over 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
loxodon-framework
Posts with mentions or reviews of loxodon-framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
- How to use MVVM in Unity
-
Optimizing Unity Game Networking with DotNetty: Challenges, Solutions, and Best Practices
Additionally, the author welcomes users to explore the MVVM framework Loxodon Framework in conjunction with DotNettyForUnity.
- Static Weaving Techniques for Unity Game Development with Fody
- Unity MVVM
DotNetty
Posts with mentions or reviews of DotNetty.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
-
Optimizing Unity Game Networking with DotNetty: Challenges, Solutions, and Best Practices
Heavy Usage of Task in DotNetty: DotNetty heavily uses Task, and there is a high frequency of data read and write operations. To address this, I merged the writevaluetask branch from https://github.com/maksimkim/DotNetty, changing Task to ValueTask for read and write operations to avoid GC allocations.
What are some alternatives?
When comparing loxodon-framework and DotNetty you can also consider the following projects:
SteamTools - 🛠「Watt Toolkit」是一个开源跨平台的多功能 Steam 工具箱。
DotNettyForUnity - DotNetty project – a port of netty, event-driven asynchronous network application framework
DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework
com.bustedbunny.mvvmtoolkit - Model-View-ViewModel Toolkit for Unity UIToolkit.
LiteDB - LiteDB - A .NET NoSQL Document Store in a single data file
Netty - Netty project - an event-driven asynchronous network application framework