lockfree
micro-gl
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lockfree | micro-gl | |
---|---|---|
11 | 5 | |
695 | 142 | |
- | 0.7% | |
7.9 | 7.9 | |
20 days ago | 6 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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lockfree
- A lock-free ring-buffer with contiguous reservations (2019)
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Atomics and Concurrency
If you're interested about lock-free data structures, I wrote [lockfree](https://github.com/DNedic/lockfree) a collection of lock-free data structures meant to be readable and both hosted system and embedded friendly.
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Optimizing a Ring Buffer for Throughput
If you want more than a spsc queue, I've written `lockfree`, a collection of SPSC and MPMC data structures along the same principles the author here used:https://github.com/DNedic/lockfree.
The library is written in standard C++11 (but additional API's for higher C++ versions have been added), uses no dynamic allocation and is configurable so it is both big metal and deeply embedded friendly.
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A collection of lock-free data structures written in standard C++11
- A lot of code won't work for types with no default constructors, but that is at least compile error
- Using memcpy[0] for arbitrary types is just wrong, see [1]
[0] https://github.com/DNedic/lockfree/blob/main/lockfree/inc/bi...
[1] https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2023/p11...
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Lock-free data structures
My friend wrote a few lock-free data structures and he is now looking for some feedback. Here is the link: https://github.com/DNedic/lockfree
- A collection of lock-free data structures written in standard c++11
- A collection of embedded friendly lock-free data structures written in standard C++11
micro-gl
- I created a graphics engine and vector graphics engine, that can run on any computer. I would love to get your support with this. Should I use Conan for this ? any suggestions ?
- I created a graphics engine and vector graphics engine, that can run on any computer with C++11. I would love to get your support with this. Should I use C++2x ? I really wonder about modernization.
- I created a graphics engine and vector graphics engine, that can run on any computer. I would love to get your support with this.
- C++11 CPU vector graphics. no STD lib, no FPU and no GPU required
What are some alternatives?
rc_event_queue - VecDeque-like fast, unbounded, mpmc/spmc concurent FIFO message queue. Lockless reads, write-lock writes.
HFSM2 - High-Performance Hierarchical Finite State Machine Framework
distortos - object-oriented C++ RTOS for microcontrollers
real-time-cpp - Source code for the book Real-Time C++, by Christopher Kormanyos
glibc - GNU Libc
tlaplus - TLC is a model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.
amp-embedded-infra-lib - amp-embedded-infra-lib is a set of C++ libraries and headers that provide heap-less, STL like, infrastructure for embedded software development
Ring-Buffer - A simple ring buffer (circular buffer) designed for embedded systems.
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
set-ethernet-max-ring-buffer - Set max TX/RX ring buffer for ethernet device
jemalloc