lockbud
may
lockbud | may | |
---|---|---|
4 | 17 | |
350 | 1,733 | |
- | - | |
3.2 | 8.2 | |
7 months ago | 6 days ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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lockbud
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Async Rust Is A Bad Language
There's tracing-mutex that builds a dag of your locks when you acquire them and panics (at runtime) if it could deadlock: https://github.com/bertptrs/tracing-mutex
parking_lot has a deadlock detection feature for when you deadlock that iirc tells you what deadlocked (so you're not trying to figure it out with a debugger and a lot of time) https://amanieu.github.io/parking_lot/parking_lot/deadlock/i...
I also just found out about https://github.com/BurtonQin/lockbud which seems to detect deadlocks and a few other issues statically? (seems to require compiling your crate with the same version of rust as lockbud uses, which from the docs is an old 1.63 nightly build?)
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Hey Rustaceans! Got a question? Ask here (23/2023)!
Hi, I'm looking for tools that can statically detect possible deadlocks in async fns. I'm aware of lockbud and cargo-check-deadlock, neither of which can analyse async code. Is there any tools that support this?
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Preventing possible deadlocks with RwLock
Try this: https://github.com/BurtonQin/lockbud.
- Different behaviors of recursive read locks in stable and nightly versions
may
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Why choose async/await over threads?
https://github.com/Xudong-Huang/may
The project has some serious restrictions and unsound footguns (e.g. around TLS), but otherwise it's usable enough. There are also a number of C/C++ libraries, but I can not comment on those.
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Asynchronous Clean-Up (in Rust)
> e.g. Linux mutexes
You don't want to use blocking mutexes anyway with async.
> or Rust's Rc
This is only half true. The danger is that two `Rc` that point to the same data are in different threads. But it should be safe to move all of them at once from one thread to another, which is exactly the case if all the `Rc`s involved live inside a `Future`. The problem is that this is a non-local property that's hard to encode in the type system.
> By the way, if you wish to test uncolored async in Rust, you can find an implementation here: https://github.com/Xudong-Huang/may .
FYI that's known to be unsound due to thread locals. And more generally it doesn't seem to give much attention to safety (see for example how it allowed unsound scoped tasks, or the fact it allows doing unsafe operations in some of its macros due to wrong scoping of `unsafe` blocks).
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What's the Benefit/Allure of Async/Await vs. CSP/Green Threads (and Other Concurrency Models)?
It seems that rust removed native green threads as against it's philosophy: https://stackoverflow.com/questions/29428318/why-did-rust-remove-the-green-threading-model-whats-the-disadvantage#29430403 but there are good CSP libraries e.g. https://github.com/Xudong-Huang/may and yet people really like e.g. Tokio for Async/Await (although it also has greenthreads!) What am I missing?
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Async Rust Is A Bad Language
Can you admit that you failed in making it a pleasant experience to write async, especially for library authors? I don’t think it’s too late to admit failure and implement something like May https://github.com/Xudong-Huang/may
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How Much Memory Do You Need to Run 1 Million Concurrent Tasks?
Your benchmark is comparing apples to oranges, you're benchmarking different things. If you wanted to compare a Rust solution to something like what Go does, you would need to use something like this library.
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Can this new algorithm of Kotlin async be applied to Rust?
Yep. This is the best coroutine library right now https://github.com/Xudong-Huang/may
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async fn calls can lead to surprising performance problems if they are nested too deeply
I am still intrigued by the stackful coroutine library, May https://github.com/Xudong-Huang/may. I would like to see how far this library can push the boundaries of being a higher level alternative to async
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Goroutine equivalent
There is also "may" which attempts to be a Rust version of goroutines. I have not used it though, so can't comment on anything further about it.
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Virtual Threads in Rust?
This library https://github.com/Xudong-Huang/may implement Stackful Coroutines in Rust which I believe is pretty close to what you're asking about. I believe it's a reasonably complete implementation, but it doesn't have much traction because most of the Rust ecosystem is using either async/await or native threads.
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Working with Strings in Rust
I've never worked with C# so I need to look into that.
The one saving grace with Rust is if everyone decides to say "screw async" and just builds synchronous APIs, then we use something like [May](https://github.com/Xudong-Huang/may) for green threading.
What are some alternatives?
whatbpm - 💓 Today's Trending Values for EDM Production
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
mfcc-rust
cached - Rust cache structures and easy function memoization
mir - MyCoRe/MODS Institutional Repository
ocaml - The core OCaml system: compilers, runtime system, base libraries
lunatic - Lunatic is an Erlang-inspired runtime for WebAssembly
go - The Go programming language
rust - Empowering everyone to build reliable and efficient software.
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
rfcs - RFCs for changes to Rust
Puma - A Ruby/Rack web server built for parallelism