load81
TIC-80
load81 | TIC-80 | |
---|---|---|
4 | 134 | |
591 | 4,797 | |
- | - | |
0.0 | 9.2 | |
over 1 year ago | 4 days ago | |
C | C | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
load81
- LÖVE: a framework to make 2D games in Lua
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Story: Redis and Its Creator Antirez
I love Redis and what its done for the world but my favourite antirez project is LOAD81, which I think is just a few core modules away from being an amazing new platform for content sharing .. ;)
Imagine we have a network of LOAD81 users who share Lua bytecode instead of HTML .. hmm ..
https://github.com/antirez/load81.git
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Teliva – an environment for end-user programming
From antirez there is load81[0] which does kind of the same and it's lovely for playing around with installing 1 thing, playing a game, breaking into the source and changing a bit.
[0] https://github.com/antirez/load81
TIC-80
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
lunarcraft - Minecraft clone in lua
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
makelove - A build tool for löve games
love - LÖVE is an awesome 2D game framework for Lua.
teliva - Fork of Lua 5.1 to encourage end-user programming
pyxel - A retro game engine for Python
tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
corona - Solar2D Game Engine main repository (ex Corona SDK)
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
ruffle - A Flash Player emulator written in Rust