ln
3D line art engine. (by fogleman)
imaging
Imaging is a simple image processing package for Go (by disintegration)
ln | imaging | |
---|---|---|
5 | 5 | |
3,294 | 5,390 | |
- | 1.6% | |
0.0 | 0.0 | |
over 5 years ago | over 1 year ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ln
Posts with mentions or reviews of ln.
We have used some of these posts to build our list of alternatives
and similar projects.
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Shaded balls, Go code
Yes ! I'm using ln, slowly adding textures to the default shapes it provides.
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Orthosandwich
"ln is a vector-based 3D renderer written in Go. It is used to produce 2D vector graphics (think SVGs) depicting 3D scenes" quoted from the readme. It is rough as first, due to the 'light' documentation, but I found it is a good starting point to learn Go as a beginner :)
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Orthosandwich, made in Go, plotted on A4 paper
Thanks ! I wanted to use ln to generate 3D vector graphics, and used it as an excuse to learn a bit of Go. I'm slowly building an understanding of this lib, as well as some of go principles. For 2D plots, and 2D creative coding in general, I'm sticking with Python !
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My fully 3d-printed pen plotter
Check out Flogleman's "ln" line art render engine. It's perfect for plotters: https://github.com/fogleman/ln I think you could have a lot of fun with it!
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Just a couple graphs
This came from messing around with ln, a go graphics library.
imaging
Posts with mentions or reviews of imaging.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-10.
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Seeking advice on monetizing an open-source Golang-based video transcoding project developed during university
There are a number of projects using manipulation libraries like https://github.com/disintegration/imaging which is already MIT licensed, and then there are various transcoders which I am unfamiliar with, but you will want to consider if you add enough value to make use of those unimportant to the decision to pay.
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io.Pipe vs bytes.Buffer
Sorry for not putting this code in my post. The input isn't from an *os.File, but rather from HTTP request captured by gin and it's on MultipartForm.File. The reason being why I had to do all these shenanigans is because I have to preprocess the image using this module: https://github.com/disintegration/imaging
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Tran - 🖥 Securely transfer and send anything between computers with TUI.
Imaging
- Image manipulation with Go
- Image filters / image editing
What are some alternatives?
When comparing ln and imaging you can also consider the following projects:
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
bimg - Go package for fast high-level image processing powered by libvips C library
picfit - An image resizing server written in Go
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
pt - A path tracer written in Go.
gocv - Go package for computer vision using OpenCV 4 and beyond. Includes support for DNN, CUDA, OpenCV Contrib, and OpenVINO.