imaging
Primitive Pictures
Our great sponsors
imaging | Primitive Pictures | |
---|---|---|
5 | 15 | |
5,061 | 12,328 | |
- | - | |
0.0 | 0.0 | |
7 months ago | 7 months ago | |
Go | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
imaging
-
Seeking advice on monetizing an open-source Golang-based video transcoding project developed during university
There are a number of projects using manipulation libraries like https://github.com/disintegration/imaging which is already MIT licensed, and then there are various transcoders which I am unfamiliar with, but you will want to consider if you add enough value to make use of those unimportant to the decision to pay.
-
io.Pipe vs bytes.Buffer
Sorry for not putting this code in my post. The input isn't from an *os.File, but rather from HTTP request captured by gin and it's on MultipartForm.File. The reason being why I had to do all these shenanigans is because I have to preprocess the image using this module: https://github.com/disintegration/imaging
-
Tran - 🖥 Securely transfer and send anything between computers with TUI.
Imaging
- Image manipulation with Go
- Image filters / image editing
Primitive Pictures
- Vtracer: Next-Gen Raster-to-Vector Conversion
-
Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
-
A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
-
Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
-
Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
-
How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
-
Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
-
Combine neural painting with deepbrush for 100% realistic computer-made painting?
I think stroke-based painting methods like these are neat: https://github.com/jiupinjia/stylized-neural-painting https://github.com/fogleman/primitive
What are some alternatives?
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
gocv - Go package for computer vision using OpenCV 4 and beyond. Includes support for DNN, CUDA, and OpenCV Contrib.
gg - Go Graphics - 2D rendering in Go with a simple API.
bimg - Go package for fast high-level image processing powered by libvips C library
svgo - Go Language Library for SVG generation
fastimage - Finds the type and/or size of a remote image given its uri, by fetching as little as needed.
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
bild - Image processing algorithms in pure Go
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
resize - Pure golang image resizing
pt - A path tracer written in Go.