llvm-mingw
Invidious
llvm-mingw | Invidious | |
---|---|---|
15 | 422 | |
1,638 | 14,973 | |
- | 3.2% | |
8.8 | 9.5 | |
3 days ago | 6 days ago | |
C | Crystal | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
llvm-mingw
- Crystal 1.11.0 Is Released
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Ask HN: Who is using the D language and likes/doesn't like it? Why?
> Doing Python with a C plugin, or just compiling a command line C/C++ isn't really systems programming.
I care about a minimal set of tools in order to compile C/C++ programs. thats offered by:
https://github.com/mstorsjo/llvm-mingw/releases
and also MSYS2, and even the Zig C compiler. all less than 200 MB. meanwhile Visual Studio installing about 10 GB worth. If Microsoft can offer a similar experience then I am interested.
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Clang compiler for Windows 10 gives this error
Pick a community-supported Clang-based Mingw-w64 distribution.
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My 24 year old HP Jornada can do things your modern iPhone still can't do
> AFAIK there is no native GCC compiler for Windows
might want to check your facts before spouting nonsense. there is, and has been for many, many years. more than one in fact:
https://github.com/mstorsjo/llvm-mingw
https://packages.msys2.org/base/mingw-w64-gcc
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Release candidate: Godot 4.0 RC 5 (Yes, the pace is picking up!)
MinGW is notoriously slow to link compared to MSVC, unless using llvm-mingw with the link=lld SCons option. If using MSVC, make sure to use 2022 or at least 2019 if possible – recent linkers tend to be faster than older versions.
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Toolchain for cross-compiling DLL to windows/arm64
GCC doesn't support windows/arm64, but you should be able to do it with LLVM. I've never gotten it to work myself, but should be able to supply a cross toolchain: https://github.com/mstorsjo/llvm-mingw
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Ask HN: Programming Without a Build System?
Visual Studio is a bloated mess, and has been for many years. Its at least 10 times larger than other options, such as MinGW-LLVM:
https://github.com/mstorsjo/llvm-mingw
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Because cross-compiling binaries for Windows is easier than building natively
Sadly Qt ships MinGW 8.1 which is positively ancient (released in 2018). If you're starting a new project (which you likely are if you are installing an IDE aha) there's no reason not to go for more recent compilers - msys2 has GCC12 (https://packages.msys2.org/package/mingw-w64-x86_64-gcc) and Clang 14 (https://packages.msys2.org/package/mingw-w64-x86_64-clang) which just work better overall, have much more complete C++20 support, have less bugs, better compile times (especially clang with the various PCH options that appeared in the last few versions), better static analysis, etc.
Personally I use https://github.com/mstorsjo/llvm-mingw's releases directly which does not require MSYS but that's because I recompile all my libraries with specific options - if the MSYS libs as they are built are good for you there's no reason not to use them.
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Some sanity for C and C++ development on Windows
you can grab it here: https://github.com/mstorsjo/llvm-mingw/releases/tag/20211002
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The Atrocities of COM win32 headers
Clang (and lld) do support native TLS, and mingw-w64 does have the things that are needed. I think binutils also might have what's needed too, but AFAIK the thing that's missing is support for it in GCC.
Actually, (upstream) Clang defaults to native TLS instead of emulated TLS. In MSYS2, Clang is overridden to use emulated TLS by deafult to interoperate better with GCC built code and libstdc++ though.
The toolchain I maintain, https://github.com/mstorsjo/llvm-mingw, defaults to native TLS throughout.
Invidious
- Google Broke Invidious Again
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Mobile Ad Blocker Will No Longer Stop YouTube's Ads
Youtube seems to be doing some A/B testing with the comment system which has made proxies like Invidious and yt-dlp/Newpipe unable to load comments. There is a patch for Invidious [1] which solves this problem but it is not in master yet. I tested it on my own instance and it does solve the problem.
[1] https://github.com/iv-org/invidious/pull/4576
- YouTube: Google has found a way to break Invidious
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Google fights Invidious (a privacy YouTube Front end)
BTW, I don't understand the workaround: https://github.com/iv-org/invidious/pull/4552/files
Which was taken from here: https://github.com/LuanRT/YouTube.js/pull/624
Could anybody explain it to me?
- Google Ordered to Identify Who Watched Certain YouTube Videos
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YouTube is loading slower for users with ad blockers yet again
Use a Youtube proxy like Invidious [1], problem solved and you get to subscribe to channels without telling the Beast about your interests. Add Sponsorblock (which supports Invidious) to get rid of any in-stream advertising which remains and you'll be transported back to those hallowed times of yore when men were men, women were women and advertising was something you found in newspapers. Youtube will try to make this harder just like Xitter is trying to make it harder to use proxies like Nitter [2].
[1] https://github.com/iv-org/invidious
[2] https://github.com/zedeus/nitter
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YouTube begins new wave of slowdowns for users with ad blockers enabled
Going to drop this here for others who haven't heard of it https://invidious.io/
Now, how do we fix this? YouTube's ad model sucks. Their algorithm sucks. Their front page sucks. They've captured a bunch of creators though so often YouTube is the only place you can find someone.
I want those creators to benefit from me viewing their videos. I want the fact that I view a video and like it to help other people find that video in their recommendations. I want an algorithm that shows me things that are interesting and relevant not one that promotes the spammiest and most ad heavy videos that barely have anything to do with my watch history.
Having an alternative front end is nice but I don't want to rob YouTube of the money they spend on hosting the videos.
So, how do we do this?
Peer to peer fails when there is little interest in something or when most people leech and it sucks for archiving old content.
Hosting it all in one place is super expensive and hard for a small group to manage without turning into YouTube.
Maybe we could find a way for the creators to host their own content and get paid when people view it while being part of a large federated network for easy discoverability?
Please list any projects you know of, I'm sure there are a lot of people here who would be willing to contribute or donate.
- Crystal 1.11.0 Is Released
- YouTube is trying to block Invidious
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Reviving decade-old Macs with antiX and MX Linux (2022)
Sometimes a half-solution will do, like Invidious or Piped.
[0] https://invidious.io/
[1] https://github.com/TeamPiped/Piped
What are some alternatives?
mingw-w64 - (Unofficial) Mirror of mingw-w64-code
Piped - An alternative privacy-friendly YouTube frontend which is efficient by design.
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
NewPipe - A libre lightweight streaming front-end for Android.
msys2
FreeTube - An Open Source YouTube app for privacy
cmake-init - The missing CMake project initializer
nitter - Alternative Twitter front-end
MSYS2-packages - Package scripts for MSYS2.
SponsorBlock - Skip YouTube video sponsors (browser extension)
mxe - MXE (M cross environment)
libreddit - Private front-end for Reddit