llvm-mingw VS godot-proposals

Compare llvm-mingw vs godot-proposals and see what are their differences.

llvm-mingw

An LLVM/Clang/LLD based mingw-w64 toolchain (by mstorsjo)

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)
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llvm-mingw godot-proposals
15 610
1,638 1,032
- 1.5%
8.8 2.7
3 days ago 6 months ago
C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

llvm-mingw

Posts with mentions or reviews of llvm-mingw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-14.
  • Crystal 1.11.0 Is Released
    6 projects | news.ycombinator.com | 14 Jan 2024
  • Ask HN: Who is using the D language and likes/doesn't like it? Why?
    6 projects | news.ycombinator.com | 23 Sep 2023
    > Doing Python with a C plugin, or just compiling a command line C/C++ isn't really systems programming.

    I care about a minimal set of tools in order to compile C/C++ programs. thats offered by:

    https://github.com/mstorsjo/llvm-mingw/releases

    and also MSYS2, and even the Zig C compiler. all less than 200 MB. meanwhile Visual Studio installing about 10 GB worth. If Microsoft can offer a similar experience then I am interested.

  • Clang compiler for Windows 10 gives this error
    1 project | /r/C_Programming | 2 Jul 2023
    Pick a community-supported Clang-based Mingw-w64 distribution.
  • My 24 year old HP Jornada can do things your modern iPhone still can't do
    5 projects | news.ycombinator.com | 15 Jun 2023
    > AFAIK there is no native GCC compiler for Windows

    might want to check your facts before spouting nonsense. there is, and has been for many, many years. more than one in fact:

    https://github.com/mstorsjo/llvm-mingw

    https://packages.msys2.org/base/mingw-w64-gcc

  • Release candidate: Godot 4.0 RC 5 (Yes, the pace is picking up!)
    3 projects | /r/godot | 24 Feb 2023
    MinGW is notoriously slow to link compared to MSVC, unless using llvm-mingw with the link=lld SCons option. If using MSVC, make sure to use 2022 or at least 2019 if possible – recent linkers tend to be faster than older versions.
  • Toolchain for cross-compiling DLL to windows/arm64
    1 project | /r/golang | 22 Nov 2022
    GCC doesn't support windows/arm64, but you should be able to do it with LLVM. I've never gotten it to work myself, but should be able to supply a cross toolchain: https://github.com/mstorsjo/llvm-mingw
  • Ask HN: Programming Without a Build System?
    15 projects | news.ycombinator.com | 12 Nov 2022
    Visual Studio is a bloated mess, and has been for many years. Its at least 10 times larger than other options, such as MinGW-LLVM:

    https://github.com/mstorsjo/llvm-mingw

  • Because cross-compiling binaries for Windows is easier than building natively
    15 projects | news.ycombinator.com | 18 Jun 2022
    Sadly Qt ships MinGW 8.1 which is positively ancient (released in 2018). If you're starting a new project (which you likely are if you are installing an IDE aha) there's no reason not to go for more recent compilers - msys2 has GCC12 (https://packages.msys2.org/package/mingw-w64-x86_64-gcc) and Clang 14 (https://packages.msys2.org/package/mingw-w64-x86_64-clang) which just work better overall, have much more complete C++20 support, have less bugs, better compile times (especially clang with the various PCH options that appeared in the last few versions), better static analysis, etc.

    Personally I use https://github.com/mstorsjo/llvm-mingw's releases directly which does not require MSYS but that's because I recompile all my libraries with specific options - if the MSYS libs as they are built are good for you there's no reason not to use them.

  • Some sanity for C and C++ development on Windows
    3 projects | news.ycombinator.com | 1 Jan 2022
    you can grab it here: https://github.com/mstorsjo/llvm-mingw/releases/tag/20211002
  • The Atrocities of COM win32 headers
    9 projects | news.ycombinator.com | 18 Dec 2021
    Clang (and lld) do support native TLS, and mingw-w64 does have the things that are needed. I think binutils also might have what's needed too, but AFAIK the thing that's missing is support for it in GCC.

    Actually, (upstream) Clang defaults to native TLS instead of emulated TLS. In MSYS2, Clang is overridden to use emulated TLS by deafult to interoperate better with GCC built code and libstdc++ though.

    The toolchain I maintain, https://github.com/mstorsjo/llvm-mingw, defaults to native TLS throughout.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

What are some alternatives?

When comparing llvm-mingw and godot-proposals you can also consider the following projects:

mingw-w64 - (Unofficial) Mirror of mingw-w64-code

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows

godex - Godex is a Godot Engine ECS library.

msys2

Godot - Godot Engine – Multi-platform 2D and 3D game engine

cmake-init - The missing CMake project initializer

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

MSYS2-packages - Package scripts for MSYS2.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

mxe - MXE (M cross environment)

openseeface-gd - A GUI for running OpenSeeFace.