LitJSON
Msgpack-Cli
LitJSON | Msgpack-Cli | |
---|---|---|
1 | 1 | |
1,318 | 821 | |
0.7% | 0.1% | |
7.0 | 1.6 | |
5 months ago | about 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LitJSON
-
Looking for suggestions on storing the level/brick data in an Arkanoid/Brickz type of game.
I think JSON is used reasonably often under the hood for various things in Unity, I certainly use it in all my games. The builtin JSONUtility can do the job, but there are some edge cases (serializing lists without a base class, for example) where it falls over. LitJSON is a simple but comprehensive option if you need more power.
Msgpack-Cli
-
Feedback request: a super-lightweight library for transferring data between applications
In comparison, msgpack/flatbuffers are much more complex and have their own build dependency. For example, this is what you'll need for msgpack - https://github.com/msgpack/msgpack-cli/tree/master/src/MsgPack
What are some alternatives?
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
Protobuf.NET - Protocol Buffers library for idiomatic .NET
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.
ProtoBuf - C# code generator for reading and writing the protocol buffers format
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
Protobuf - Protocol Buffers - Google's data interchange format