litegraph.js
twinejs
litegraph.js | twinejs | |
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4 | 408 | |
5,280 | 1,795 | |
- | - | |
6.6 | 8.5 | |
about 1 month ago | 8 days ago | |
JavaScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
litegraph.js
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Show HN: Comflowy – A ComfyUI Tutorial for Beginners
It's litegraph.js [1] and seems to be the only lib they include in /web [2] :
[1] https://github.com/jagenjo/litegraph.js
[2] https://github.com/comfyanonymous/ComfyUI/tree/master/web/li...
- ComfyUI is now 4 months old!
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Choosing graph editor
I've found retejs and litegraph Has anyone used any of these or some others. What's the pros and cons? Or limitations of these.
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Node-Based UIs
the docs are missing but this looks good https://github.com/jagenjo/litegraph.js
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
Rete.js - Rete.js is a framework for creating visual interfaces and workflows. It provides out-of-the-box solutions for visualization using various libraries and frameworks, as well as solutions for processing graphs based on dataflow and control flow approaches.
RenPy - The Ren'Py Visual Novel Engine
GrapesJS - Free and Open source Web Builder Framework. Next generation tool for building templates without coding
ink - inkle's open source scripting language for writing interactive narrative.
Drawflow - Simple flow library 🖥️🖱️
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
React - The library for web and native user interfaces.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Monkberry - Monkberry is a JavaScript library for building web user interfaces
gitbook - The open source frontend for GitBook doc sites