lispgames
By lispgames
jak-project
Reviving the language that brought us the Jak & Daxter Series (by open-goal)
lispgames | jak-project | |
---|---|---|
11 | 91 | |
- | 2,659 | |
- | 0.6% | |
- | 9.6 | |
- | 4 days ago | |
Common Lisp | ||
- | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lispgames
Posts with mentions or reviews of lispgames.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-09.
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Graphics libraries in lisp for game development
Hello, looking for well tested, well documented game development library for lisp with 2d/3d graphics. i found a bunch of sdl, and opengl libraries here (unfortunatlly no webgl libraries) and i dunno which to choose from. Also I'm going to be honest and say that I'm very new to lisp (outside emacs lisp), but i think its just a fun hobby project to learn both lisp and graphics and i hope by the end of this ill have a simple antiyoy clone.
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Lisp Game Jam 2022
- https://itch.io/jam/spring-lisp-game-jam-2021/results
Here's a list of previous years:
- https://github.com/lispgames/lispgames.github.io/wiki/Lisp-G...
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Lisp Game Jam 2022 starting Friday
It's fun and laid-back. Explore previous editions to see what people made in the past.
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A free demo for Kandria (written in CL) is now on Steam
There isn't much in the ways of complete engines like unity or unreal, or even maintained godot bindings, but there is a community for making games at least, so you can get some work done if you go a little lower leveled than those. They some regular game jams for games written in lisp. As far as how common it is to use lisp I have no idea outside of it being used in Jak & Daxter.
- Ask HN: What is a good resource to learn Lisp in 2022?
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What can i program with Lisp?
I don't really use Lisp that much, but it seems like a nice language to work with when it comes to symbolic stuff. They host pretty regular lisp only gamejams on itch, so you could take alook there at what people made and how. There are some resources overe here as well.
- Lisp Games
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Autumn Lisp Game Jam 2021
For 2d games, Fennel with LOVE seems to be a maintained and good choice. Are there some Scheme 2d frameworks similar to LOVE that are still maintained and offer also packages with e.g. collision detection or physics? I have had a look at [0], but many seem outdated.
https://github.com/lispgames/lispgames.github.io/wiki/Scheme
I heard there were attempts, but I don't quite remember what the end results were. I think someone indeed submitted Emacs-based games previously. If you find something, please, add information to Emacs Lisp page of lispgames for future adventurers: https://github.com/lispgames/lispgames.github.io/wiki/EmacsLisp
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Is there a collective list of all the Lisp game jams & competitions?
Some are here https://github.com/lispgames/lispgames.github.io/wiki/Lisp-Game-Jams
jak-project
Posts with mentions or reviews of jak-project.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-29.
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Jak & Daxter PC fanmade port runs like a dream (and also natively) on the Deck
Github page
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How many of y'all retro game or emulate old titles?
If you want to try jak and daxter, try this first before emulating https://github.com/open-goal/jak-project
- Playing to 100% complete the original Jak and Daxter. Ps2, on crt tv, composite av. The way it was meant to be. Nothing beats authenticity
- It kinda feels like pay to cheat now
- Playing (Jak and Daxter) on pc, I wish they would make a new game in the series.
- Bundle vs Individual games
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Jak and Daxter
- Jak and Daxter: The Precursor Legacy now runs natively on PC at 4k and 60 fps by using the fanmade OpenGOAL launcher.
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Max starts the Golden Age of Marvel Mods with a R$5000 bounty for whoever mods char slots into Marvel 3.
But now there's NSA's Ghidra which has accelerated decompilations/reverse engineering a ton, it means that within a few years any active community can fully reverse engineer into human readable code and make major changes, it's why now there's a Driver 2 PC port and a Jak & Daxter PC port with 2 and 3 being in the works despite these games having basically no community before it, Nintendo games have a bigger modding community and a lot of games are on the way to being fully decompiled (bonus in that some games share a lot of stuff, so as one project completes it also makes it so that multiple games also advance faster
- Any Updates on Jak 2 for OpenGOAL?
What are some alternatives?
When comparing lispgames and jak-project you can also consider the following projects:
alloy - A new user interface protocol and toolkit implementation
zelda1-disassembly - A complete disassembly of The Legend of Zelda
vpetjam - Entry for the Dogpit Virtual Pet Jam
play-cljc - A Clojure and ClojureScript game library
pokered - Disassembly of Pokémon Red/Blue
cl-raylib - Common Lisp binding of raylib
devilutionX - Diablo build for modern operating systems
weblog - a weblog
calm - Calm down and draw something, in Lisp.
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules