lisperanto
unit
lisperanto | unit | |
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7 | 12 | |
39 | 2,505 | |
- | - | |
0.0 | 9.7 | |
over 1 year ago | 10 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
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lisperanto
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Interesting examples of visual programming?
Lisperanto - in-browser AST editor with instant evaluation and code on canvas https://uprun.github.io/lisperanto/
- Ask HN: More “experimental“ UIs for editing/writing code?
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Records are not objects in Lisperanto – in-browser IDE
hi, I am developing this project https://uprun.github.io/lisperanto/ and I hope that it will become how programms are written in the future, or at least some programms
- added Records feature to Lisperanto
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Lisperanto - in-browser IDE
hello, I am working on an in-browser programming environment, try to re-discover computing principles, you can check the live version here: https://uprun.github.io/lisperanto/
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Lisperanto - in browser IDE, which I will develop into serverless product
hi, my project is still in the development phase, but you can already try it online https://uprun.github.io/lisperanto/ my initial idea was to create just an in-browser IDE, but for sure I want to create a product out of it and serverless is a great opportunity for me.
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Lisperanto – in browser IDE for Lisp-like language
by the way this is an open-source project you can follow updated here: https://github.com/uprun/lisperanto
unit
- Unit – Next Generation Visual Programming System
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Visual Node Graph with ImGui
https://github.com/samuelmtimbo/unit recently, which at least uses some kind of hinted auto-layout (besides the more propriety fancy)
I really want to see more graphical coding for years, but node/graph-based and blockly seem to be the only approaches that got sone traction so far. So I like this thread and it seems at the right place.
I'd wish to see
- Next Generation Visual Programming System
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Unit (Visual Programming System) [video]
Interesting, and clearly a lot of work's gone into this (60,000 lines of Typescript), particularly the UI, which is impressive (if, sometimes, over the top). I've been developing a similar system (http://www.fmjlang.co.uk/fmj/tutorials/TOC.html) and it's interesting to note the similarities and differences.
Similarities: code as directed graphs (less obvious in FMJ); can only connect outputs to units of compatible type; if and wait (looping is handled differently); sticky values; sliders. These design decisions are practically forced on you, but are often absent in earlier visual dataflow languages (e.g. Prograph, LabVIEW).
Differences: (1) inputs are named in Unit, ordered in FMJ (though they're named in formulas and edges can be labelled). (2) I experimented with automatic code layout but found this was too slow and not always what I wanted. Well done for getting this to work. (3) FMJ is now fully homoiconic - this maybe isn't a priority for Unit.
The Unit design philosophy is explained in https://github.com/samuelmtimbo/unit/blob/main/src/docs/conc... . This doesn't mention earlier approaches (e.g. the Manchester Dataflow Computer, Prograph) and it seems to be based on vaguely similar ideas developed more recently (Morrison's Flow Based programming; possibly React and similar systems for web development - I'm unfamiliar with these).
I have a number of questions:
(1) How does the type system work? Is it Dependently typed, Hindley-Milner, or something more basic? (FMJ is Hindley-Milner, with dependent typing partially implemented). How are new types be defined?
(2) How is the visual representation stored? One criticism I faced was that people wanted a readable textual representation which would work well with existing version control systems, a problem I have now largely solved.
(3) How are runtime errors handled?
(4) Is recursion supported? (I assume yes, but I didn't see any examples.) What about macros?
(5) What does Unit compile to? (FMJ has an experimental compiler where programs are compiled by running their source without evaluating their inputs, output is Lisp.)
- Unit.land
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A personal history of visual programming environments (2021)
I enjoyed reading this. I knew of quartz composer but I never did anything with it.
I love visual tools and I think they are underutilized today. I cut my teeth in ~2005 with Houdini[0] and Fusion[1] which are both heavily graph / node based (and procedural).
Most recently I have been rekindling my love for visual programming and flow based programming and plan to spend some time in January and February doing more research around flow based programming for infrastructure management.
I plan to get this sort of info published on my website which I have neglected for half a decade or more but if you are interested in visual programming you might enjoy checking these out:
Unit from Samuel Timbó:
https://github.com/samuelmtimbo/unit
https://ioun.it/
A video of me exploring what I figured out about it (while also learning to stream) https://www.youtube.com/watch?v=vwknTfGVDq8
Behave-Graph from Ben Houston:
https://github.com/bhouston/behave-graph
And the products I learned so long ago
[0] Houdini https://www.sidefx.com/products/houdini/
[1] Fusion https://www.blackmagicdesign.com/products/fusion
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Ask HN: More “experimental“ UIs for editing/writing code?
https://github.com/samuelmtimbo/unit
- A code drawn in unit is simply a Directed Graph.
- Programming can be partially performed by Gesture and by Voice.
- Unit: Next Generation Visual Programming Platform
What are some alternatives?
gtoolkit - Glamorous Toolkit is the Moldable Development environment. It empowers you to make systems explainable through experiences tailored for each problem.
vue-flow - A highly customizable Flowchart component for Vue 3. Features seamless zoom & pan 🔎, additional components like a Minimap 🗺 and utilities to interact with state and graph.
om-sharp - OM#: Visual Programming | Computer-assisted Music Compositon
impulse - Impossible Dev Tools for React and Tailwind
metadesk
mps-code-reviewer - Code Review for JetBrains MPS providing integration with Bitbucket
newspeak - Newspeak is a live object-capability language in the Smalltalk tradition
nodezator - A multi-purpose visual node editor for the Python programming language
awesome-structure-editors - A list of projectional and structural editors
t3 - Tooll 3 is an open source software to create realtime motion graphics.