unit VS nodezator

Compare unit vs nodezator and see what are their differences.

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unit nodezator
12 12
2,491 388
- 4.6%
9.7 8.7
8 days ago 8 days ago
TypeScript Python
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unit

Posts with mentions or reviews of unit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-29.
  • Unit – Next Generation Visual Programming System
    1 project | news.ycombinator.com | 20 Dec 2023
  • Visual Node Graph with ImGui
    18 projects | news.ycombinator.com | 29 Sep 2023
    https://github.com/samuelmtimbo/unit recently, which at least uses some kind of hinted auto-layout (besides the more propriety fancy)

    I really want to see more graphical coding for years, but node/graph-based and blockly seem to be the only approaches that got sone traction so far. So I like this thread and it seems at the right place.

    I'd wish to see

  • Next Generation Visual Programming System
    1 project | news.ycombinator.com | 17 Aug 2023
  • Unit (Visual Programming System) [video]
    2 projects | news.ycombinator.com | 17 Aug 2023
    Interesting, and clearly a lot of work's gone into this (60,000 lines of Typescript), particularly the UI, which is impressive (if, sometimes, over the top). I've been developing a similar system (http://www.fmjlang.co.uk/fmj/tutorials/TOC.html) and it's interesting to note the similarities and differences.

    Similarities: code as directed graphs (less obvious in FMJ); can only connect outputs to units of compatible type; if and wait (looping is handled differently); sticky values; sliders. These design decisions are practically forced on you, but are often absent in earlier visual dataflow languages (e.g. Prograph, LabVIEW).

    Differences: (1) inputs are named in Unit, ordered in FMJ (though they're named in formulas and edges can be labelled). (2) I experimented with automatic code layout but found this was too slow and not always what I wanted. Well done for getting this to work. (3) FMJ is now fully homoiconic - this maybe isn't a priority for Unit.

    The Unit design philosophy is explained in https://github.com/samuelmtimbo/unit/blob/main/src/docs/conc... . This doesn't mention earlier approaches (e.g. the Manchester Dataflow Computer, Prograph) and it seems to be based on vaguely similar ideas developed more recently (Morrison's Flow Based programming; possibly React and similar systems for web development - I'm unfamiliar with these).

    I have a number of questions:

    (1) How does the type system work? Is it Dependently typed, Hindley-Milner, or something more basic? (FMJ is Hindley-Milner, with dependent typing partially implemented). How are new types be defined?

    (2) How is the visual representation stored? One criticism I faced was that people wanted a readable textual representation which would work well with existing version control systems, a problem I have now largely solved.

    (3) How are runtime errors handled?

    (4) Is recursion supported? (I assume yes, but I didn't see any examples.) What about macros?

    (5) What does Unit compile to? (FMJ has an experimental compiler where programs are compiled by running their source without evaluating their inputs, output is Lisp.)

  • Unit.land
    1 project | news.ycombinator.com | 9 Jun 2023
  • A personal history of visual programming environments (2021)
    4 projects | news.ycombinator.com | 22 Dec 2022
    I enjoyed reading this. I knew of quartz composer but I never did anything with it.

    I love visual tools and I think they are underutilized today. I cut my teeth in ~2005 with Houdini[0] and Fusion[1] which are both heavily graph / node based (and procedural).

    Most recently I have been rekindling my love for visual programming and flow based programming and plan to spend some time in January and February doing more research around flow based programming for infrastructure management.

    I plan to get this sort of info published on my website which I have neglected for half a decade or more but if you are interested in visual programming you might enjoy checking these out:

    Unit from Samuel Timbó:

    https://github.com/samuelmtimbo/unit

    https://ioun.it/

    A video of me exploring what I figured out about it (while also learning to stream) https://www.youtube.com/watch?v=vwknTfGVDq8

    Behave-Graph from Ben Houston:

    https://github.com/bhouston/behave-graph

    And the products I learned so long ago

    [0] Houdini https://www.sidefx.com/products/houdini/

    [1] Fusion https://www.blackmagicdesign.com/products/fusion

  • Ask HN: More “experimental“ UIs for editing/writing code?
    14 projects | news.ycombinator.com | 6 Aug 2022
    https://github.com/samuelmtimbo/unit

    - A code drawn in unit is simply a Directed Graph.

    - Programming can be partially performed by Gesture and by Voice.

  • Unit: Next Generation Visual Programming Platform
    1 project | news.ycombinator.com | 6 Aug 2022
    1 project | news.ycombinator.com | 18 Jan 2022
    1 project | news.ycombinator.com | 19 Dec 2021

nodezator

Posts with mentions or reviews of nodezator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-29.
  • Visual Node Graph with ImGui
    18 projects | news.ycombinator.com | 29 Sep 2023
    The problem here is that a fundamental question has not been answered, and as far as I can tell, has not been addressed by any of these visual environments:

    What does an algorithm look like?

    Herman Hesse alluded to this in his novel _The Glass Bead Game_, but despite decades of discussion and work, no one has made a convincing pysical representation of that system.

    I love the concept, and have made some moderately complex attempts, e.g.,:

    https://www.blockscad3d.com/community/projects/1430644

    https://github.com/WillAdams/gcodepreview

    it always devolves to screen size being out-paced by problem complexity --- one gets something of an inkling of this at:

    https://scriptsofanotherdimension.tumblr.com/

    Alternately, one can just break a project down into modules, but then the top-level view becomes the wall of text representation (albeit w/ nice lines or captured into pretty boxes) which one is ostensibly trying to escape.

    I'd love to see someone succeed in this, and I've been using:

    https://github.com/derkork/openscad-graph-editor

    quite a bit, and put a bit of money towards:

    http://nodezator.com/

  • Nodezator v1.4 released! (Python node editor in the public domain)
    3 projects | /r/Python | 3 Sep 2023
    https://nodezator.com (app website, work in progress)
  • Would PyGame work for creating a interactive graph theory graph?
    1 project | /r/pygame | 18 Nov 2022
  • Game prototype (platformer) made with pygame
    2 projects | /r/Python | 12 Sep 2022
    Some of the code (after being refactored/improved) and many of the lessons I gained from my experience developing this prototype can be seen in my most recent and more mature app, nodezator, which uses pygame as well.
  • Scratch Is a Big Deal
    7 projects | news.ycombinator.com | 16 Jul 2022
    I prefer this sort of programming system.

    Mostly these days I do 3D modeling, so I'm using a Blockly version of OpenSCAD:

    https://www.blockscad3d.com/editor/

    but I'd really like to see a nice, stand-alone desktop development environment like to Scratch which isn't encumbered by a sandbox and which is able to write and append to local files and which is easily installed and which runs reliably.

    Crashed and burned on pyFlow, Ryven, GraphSCAD, and a bunch of others.

    Currently hoping that Nodezator (a node programming system based on pygame) will pan out --- it just needs branches and loops for my purposes:

    http://nodezator.com

    In the meanwhile, I'm copying OpenSCAD code out of BlockSCAD and pasting it into RapCAD:

    https://forum.makerforums.info/t/g-code-preview-using-opensc...

  • Matplotlib example nodes available on github (link on comments)
    2 projects | /r/Python | 25 Jun 2022
    Nodezator is out since last weekend! Install instructions on https://github.com/KennedyRichard/nodezator and manual on https://manual.nodezator.com Nodes from matplotlib demonstration available on https://github.com/KennedyRichard/matplotlib_example_node_pack Don't forget to install matplotlib as well to load the nodes properly.
  • After 0.20 is out, what do you still miss in FreeCAD?
    3 projects | /r/FreeCAD | 22 Jun 2022
    I'd like to see one accepted and installed by default and easily used and nicely integrated --- perhaps some other tool should be tried --- I've been working w/ Nodezator: http://nodezator.com/ and it has the advantage of making quite straight-forward Python3 code.
  • Nodezator: Python node editor released to public domain on pypi.org and github
    1 project | /r/pygame | 18 Jun 2022
    Installations instructions and download on this github link.
  • Nodezator: new Python node editor released to public domain on pypi.org and github
    6 projects | /r/Python | 18 Jun 2022
    If you have ideas/suggestions/concerns/constructive criticism you can share your thoughs on https://github.com/KennedyRichard/nodezator/discussions

What are some alternatives?

When comparing unit and nodezator you can also consider the following projects:

vue-flow - A highly customizable Flowchart component for Vue 3. Features seamless zoom & pan 🔎, additional components like a Minimap 🗺 and utilities to interact with state and graph.

A2plus - Another assembly workbench for FreeCAD, following and extending Hamish's Assembly 2 workbench

lisperanto - Lisperanto is a spatial canvas for programming; Lisperanto is a spatial canvas for knowledge; Lisperanto is a spatial canvas for ideas;

scheme-bricks - experimental visual programming in scheme for making rave music, uses fluxus

impulse - Impossible Dev Tools for React and Tailwind

DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies

metadesk

takeoff

newspeak - Newspeak is a live object-capability language in the Smalltalk tradition

PyBlox - A python interface for accessing NetsBlox

t3 - Tooll 3 is an open source software to create realtime motion graphics.

matplotlib_example_node_pack - Example node pack with nodes using matplotlib