lightblocks
libGDX
lightblocks | libGDX | |
---|---|---|
9 | 62 | |
121 | 22,753 | |
- | 0.6% | |
0.0 | 8.8 | |
9 months ago | 9 days ago | |
Java | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lightblocks
-
Help in getting started in playing android games that are NOT on the playstore, please?
Falling Lightblocks is a tetris clone
-
I want a simple ad free Tetris game
There is Falling Lightblocks
- Tetris?
-
Tetris locally on mobile?
There is a game called falling lightblocks that you can find online that has both offline and online multiplayer https://www.golfgl.de/lightblocks/
-
[REQUEST] Looking for a new game to play.
You can download it here: https://www.golfgl.de/lightblocks/
- Breaking Down The Incredible 2022 Tetris World Cup Finals
-
Found this game today I recommend to try it.
Game name Falling Lightblocks, this one no ads, no forced online just normal play theme without paying anything. I think this games should be known more. Here the link of the game: https://www.golfgl.de/lightblocks/ Theme support: https://www.golfgl.de/lightblocks/themes.html (I recommend using TwoDots) And I not the dev.
-
What is your favorite version of Tetris?
Falling Lightblocks
-
Any good FOSS Tetris clones?
I found this one which is quite robust and pretty nice to look at too. Only direct APK download or Play Store, but source is available.
libGDX
-
Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
-
OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
-
Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
-
(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
-
(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
-
This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
-
Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
-
Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
-
How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
-
Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
What are some alternatives?
Techmino - Techmino:方块研究所唯一官方仓库(Github)
jMonkeyEngine - A complete 3-D game development suite written in Java.
shapedrawer - A library for libGDX that draws simple shapes using a batch.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
riiablo - Diablo II remade using Java and LibGDX
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Mindustry - The automation tower defense RTS
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
marvelous-bob - libGDX Client and Server architecture for multiplayer game (with CI/CD done for deploying Docker images on AWS ECS)
LiquidFun - 2D physics engine for games