libvips
GLFW
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libvips | GLFW | |
---|---|---|
23 | 78 | |
8,980 | 12,205 | |
1.7% | 1.9% | |
9.2 | 9.3 | |
7 days ago | 5 days ago | |
C | C | |
GNU Lesser General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libvips
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Building an online image compressor
After some research, I found libvips, a demand-driven, horizontally threaded image processing library. It is designed to run quickly while using as little as memory as possible.
- Libvips: A fast image processing library with low memory needs
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Things you might not know about Next Image
Sharp is a fast and efficient image optimization Node.js module that makes use of the native libvips library.
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Go Image Converting
h2non/bimg can handle both if the underlying libvips is compiled with support for both formats.
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.Webp is the bane of my existence
if you're using linux (which it doesn't seem so) there's also vispdisp https://github.com/jcupitt/vipsdisp which is based on https://github.com/libvips/libvips which will likely take over how images are decoded in the future for everything, at least methodology wise.
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How are responsive image sets are generated, stored, and managed server-side?
The magic happens by way of a library called Libvips, which contains an ultra-high-speed low-memory image resizer.
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imagor v1 - a fast, Docker-ready image processing server in Go, libvips and more
imagor uses one of the most efficient image processing library libvips. It is typically 4-8x faster than using the quickest ImageMagick and GraphicsMagick settings.
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[OSError] Cannot find pyvips library (DLLs)
Try the solutions here: https://github.com/libvips/libvips/issues/2479
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Image library for fast read of huge Tif files?
in that case maybe take a look at https://github.com/libvips/libvips
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My project: railstart app
libvips v8.6+ or ImageMagick for image analysis and transformations
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
OpenCV - Open Source Computer Vision Library
SDL - Simple Directmedia Layer
imagick - Go binding to ImageMagick's MagickWand C API
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
sharp - High performance Node.js image processing, the fastest module to resize JPEG, PNG, WebP, AVIF and TIFF images. Uses the libvips library.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
GD - GD Graphics Library
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
tesseract-ocr - Tesseract Open Source OCR Engine (main repository)
OpenSceneGraph - OpenSceneGraph git repository
FreeImage - A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)