libtcod
MSBuild
libtcod | MSBuild | |
---|---|---|
23 | 19 | |
913 | 5,139 | |
1.6% | 0.6% | |
7.8 | 6.9 | |
3 months ago | 4 days ago | |
C | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libtcod
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Sharing Saturday #459
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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Game screen: write terminal emulator or use libtcod?
Libtcod itself uses SDL2. It maps tile glyphs to a texture atlas and maps Unicode codepoints to tile positions. Then it has another data structure called a console which has the background color, foreground color, and codepoint for each tile on that console. It then uses SDL_RenderGeometry to quickly render the background and colored glyphs to an SDL texture, skipping unchanged tiles as an optimization, then renders that texture to the window. The C99 source is here: renderer_sdl2.h renderer_sdl2.c, a C++ version would surely look better.
- Sharing Saturday #440
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what minor tech projects do you absolutely adore?
libtcod has always been a favorite of mine. Does a lot of things to zero fanfare outside the indie roguelike scene.
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Sharing Saturday #427
I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
FoV is a port from C -> Java of the algorithm found here
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Sharing Saturday #413
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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SRiC ("Simple" Roguelike in C) has stairs now, and multiple floors!
Hey man, I don't wanna piss in your cherrios if you're intentionally doing it all the hard way, but you know about tcod right? https://github.com/libtcod/libtcod/
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libtcod roguelike C tutorial?
Browsing the repo, looks like it has a full C only API, https://github.com/libtcod/libtcod/blob/master/src/libtcod/libtcod.h
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The 7DRL Challenge 2022 is announced! Create a complete roguelike game in 7 days.
libtcod support for terminals is in progress at least for ANSI true colour, and I have a minimal compatibility layer for UNIX only.
MSBuild
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Sharing Saturday #459
I did get confirmation that the actual kill has been postponed to .Net 9.0 rather than .Net 8.0 . However, that PR is factually wrong regarding when System.Runtime.Serialization use became opt-in -- I had to counter-adjust Rogue Survivor Revived to opt into using System.Runtime.Serialization for .Net 7.0, last November i.e. Nov 2022.
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Did anyone figure out a way to compile .NET Core with WPF on Linux?
Like this https://github.com/dotnet/msbuild/blob/d0060335c1fb2f0523b1cf4656c464c5c4316783/src/Framework/NativeMethods.cs
- Why does Microsoft still insist on using XML for configuration files like `.csproj`, etc.?
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[Copilot has] been a massive productivity improvement to our senior devs, and I got so used to it that it's an annoyance when Copilot doesn't respond.
Here is a taste of what to expect: https://github.com/dotnet/msbuild
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Resources to learn the F# ecosystem
The main thing they do is to list projects so that you can open a solution and see a set of projects, or build a solution and build everything there. They also give a lot of customization and fortunately it's rare that you need to know anything about that. It does feel somewhat unnecessary since you should be able to open a project with its dependencies. Hopefully solution files are going to be cleaned up: https://github.com/dotnet/msbuild/issues/1730
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Build to order? Checking MSBuild for the second time
Since the previous check, the project has grown a lot. Our analyzer has become more advanced, too. This only makes this task more interesting! Despite the high quality of the MSBuild product and the well-known name of its creator, we again managed to find some issues in MSBuild's source code. The project is almost entirely written in C#. You can see it on GitHub. We took the code from this commit.
- Gauging broader interest in a .sln file generator based on a new DSL?
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New format for solution (.sln) files
relevant github issue: https://github.com/dotnet/msbuild/issues/1730
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How can I compile a C# program with a different version of glibc?
msbuild is the "make" system, but for .Net. Those .csproj files are just makefiles by another name. Also, msbuild is not Windows-only. The readme specifically states that it can run on Unix (and Unix-like) systems that support .Net Core.
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The most interesting C# / .NET blogs and websites
You can't do without source files when you want to better understand what is happening "under the hood" of a particular system. For example, do you want to improve your understanding of how types from the standard library work? The source code of .NET Framework and .NET will help you to do that. Do you want to dig deeper into the compiler? No problem - here is the Roslyn's source code at your service. Do you need to look inside the build system? Here you go - the MSBuild code is also open-source. By the way, if you are interested in build processes, you may also find MSBuild Structured Log Viewer useful. It's a tool that allows you to work with MSBuild build logs in a convenient format.
What are some alternatives?
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Cake - :cake: Cake (C# Make) is a cross platform build automation system.
SDL - Simple Directmedia Layer
NUKE - 🏗 The AKEless Build System for C#/.NET
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
Psake - A build automation tool written in PowerShell
notcurses - blingful character graphics/TUI library. definitely not curses.
FAKE - FAKE - F# Make
C++ Format - A modern formatting library
CS Make - Sake Build