libstrangle
Proton
libstrangle | Proton | |
---|---|---|
16 | 1,448 | |
85 | 22,940 | |
- | 2.0% | |
0.0 | 9.5 | |
about 4 years ago | 3 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libstrangle
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
- Can libstrangle, mangohub, or other tools *globally* reduce frame rates?
- Upgraded from GTX 1070 to RX 6750 XT: how to force VSync for all games?
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I need help with a problem with the FPS
#!/bin/bash PREFIXES="$HOME/.local/share/wineprefixes" mkdir -p "$PREFIXES" export WINEARCH=win32 export WINEPREFIX="$PREFIXES/World of Horror" #rm -rf "$WINEPREFIX";exit hash xmlstarlet 2>/dev/null || { echo >&2 "Program requires xmlstarlet but it's not installed. Aborting."; exit 1; } hash strangle 2>/dev/null || { echo >&2 "Program requires libstrangle but it's not installed. Aborting."; exit 1; } [[ -f ~/.config/monitors.xml ]] || { echo >&2 "Program requires running in Gnome (to get the resolution in a compatible way with both x11 and wayland). Aborting."; exit 1; } RES_X=$(xmlstarlet sel -t -v '//logicalmonitor[primary="yes"]//width' ~/.config/monitors.xml) RES_Y=$(xmlstarlet sel -t -v '//logicalmonitor[primary="yes"]//height' ~/.config/monitors.xml) #cd to the script dir if executed from outside GAME_PATH=$(dirname "$(readlink -f "$0")") cd "$GAME_PATH/WOH" wine reg add "HKCU\\Software\\Wine\\X11 Driver" /v "GrabFullscreen" /t REG_SZ /d "Y" /f wine reg add "HKCU\\Software\\Wine\\X11 Driver" /v "Decorated" /t REG_SZ /d "N" /f wine reg add "HKCU\\Software\\Wine\\Explorer" /v "Desktop" /t REG_SZ /d "World of Horror" /f wine reg add "HKCU\\Software\\Wine\\Explorer\\Desktops" /v "Default" /t REG_SZ /d "$RES_X"x"$RES_Y" /f hash strangle 2>/dev/null && { echo >&2 "Vsync on."; strangle 30 -v 1 wine worldofhorror.exe; } hash strangle 2>/dev/null || { echo >&2 "Libstrangle (https://gitlab.com/torkel104/libstrangle) is not installed, cpu might run too hot."; wine worldofhorror.exe; }
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Win32 Is The Only Stable ABI on Linux
libstrangle got broken too and it's fully open source.
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Fallout 4 How to cap FPS
As written, your suggestion is unhelpful. The name of the project that provides the strangle command is libstrangle. Without that full name (or better yet, a link) it would be darn near impossible to find.
- Framerate limiting on linux with nvidia gpu
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pc remaster collection, fps limit?
If you're comfortable with terminal use you could also try https://gitlab.com/torkel104/libstrangle
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Any differences between DXVK_FRAME_RATE, mangohud's fps_limit, libstrangle, and gamescope's -r, especially in regards to input lag and frame stability?
Libstrangle. The options for it, at least for vsync, seem extremely similar to Mangohud's settings in GOverlay, so this may be doing the exact same thing.
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Lock frames to, say, 45fps and downclock the screen to 45hz?
https://github.com/milaq/libstrangle with this you can limit the gpu to run an easy 45 fps. The monitors Hertz rate you can set in Linux, depending on what the screen will be capable of.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
lutris - Lutris desktop client
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
goverlay - DirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
dxvk-async
gamemode - Optimise Linux system performance on demand
mf-install - Media Foundation workaround for Wine
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
yuzu - Nintendo Switch emulator
corectrl
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]