libs-team
windows-rs
libs-team | windows-rs | |
---|---|---|
13 | 98 | |
107 | 9,857 | |
1.9% | 2.1% | |
6.3 | 7.7 | |
3 months ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libs-team
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Error when using cxx to link a Rust-written library in a C++ project
In rust, both release and debug builds use a release version of the runtime. The bugs the debug version is meant to catch are much more difficult to hit in rust (often but not always requiring unsafe). There isn't currently a feature to use the debug runtime in rust-- you can only change C to match for those debug builds.
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log is going to bump msrv to 1.60
Note that this has been discussed at length (and I do mean "at length") here: https://github.com/rust-lang/libs-team/issues/72
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Why We Love Rust: Ferris Is Only Part Of It
The Compiler Team, especially the Diagnostics Working Group that improves compiler error messages. The Libs Team, for work on the contents of the standard library documentation
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Rust in 2023: Growing Up
See https://github.com/rust-lang/libs-team/issues/72#issuecommen... for what I believe is an exhaustive list of possible ways of helping the situation.
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time: MSRV policy is changing beginning 2023-07-01 to N-2 rustc versions
The point is how the MSRV of a popular crate affects this dynamic for other crates. For an even more extreme example than time, see here for libc, with many heavyweights offering opinions: https://github.com/rust-lang/libs-team/issues/72
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What are binary crate MSRV policy best practices?
In case you haven't seen it yet, there is a very long discussion surrounding MSRV policy of the libc crate on rust-langs github repo. It's about a library, not a binary, but I think there's a lot of information in the thread, some of which will also apply to binaries.
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(pre-announcing) clap 4.0, a Rust CLI argument parser
Would you mind sharing your use case for being stuck with a particular version of Rust and why you can't upgrade? In particular with the libs team: https://github.com/rust-lang/libs-team/issues/72
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Azure CTO: “It's time to halt starting any new projects in C/C++ ”
Compare Stepanov's brilliant design of the STL to Rust's current reworking of their 'binary search api'. https://github.com/rust-lang/libs-team/issues/81
Maybe 'memory safety' isn't the most important thing in this world. To me, writing software that does useful things in the simplest and most correct way is what matters. I get the feeling it's harder to understand my program's correctness with Rust (I mean algorithmic correctness). The C++ standard library has time and space complexity for every algorithm. I'm not seeing that's the case with Rust (correct me if I'm wrong).
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Is anyone actually stuck on an old version of Rust
There's also the pretty fundamental libc crate that wants to choose an MSRV policy and you can see the full discussion here: https://github.com/rust-lang/libs-team/issues/72
- For rust, I have never see a real world project contains million lines of code, nor more than 1000 components here.
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
awesome-rust - A curated list of Rust code and resources.
winapi-rs - Rust bindings to Windows API
meta-rust - OpenEmbedded/Yocto layer for Rust and Cargo
Cargo - The Rust package manager
docs.rs - crates.io documentation generator
fltk-rs - Rust bindings for the FLTK GUI library.
namespacing-rfc - RFC for Packages as Optional Namespaces
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
sled - the champagne of beta embedded databases
maven-mvnd - Apache Maven Daemon