libretro-thumbnails
libretro-database
libretro-thumbnails | libretro-database | |
---|---|---|
21 | 46 | |
472 | 789 | |
3.0% | 1.9% | |
6.4 | 8.8 | |
5 months ago | 11 days ago | |
Makefile | Python | |
- | MIT License |
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libretro-thumbnails
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Sharp x86000 / NEC-PC98 dataset
I've been trying to pretty up my collection by making sure everything is validated and has the appropriate boxart. About the only things i've had problems with are the Sharp X86000 and NEC-PC98. These have named boxarts/etc found in the libretro git but I can't seem to find any corresponding dat file to link any particular romset with the retroarch database. Has anyone else dealt with this?
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Easy boxart resizing with imagemagick in your browser. No install, no CLI!
I tested this in Chrome with the entire Sega Mega Drive collection (2075 images) from libretro-thumbnails and it took about 5 minutes on my ageing laptop.
- Any reason for Retroarch to not find Thumbnails for all those games?
- I can't download any DS thumbnails, but every other console is fine
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FBA folder with arcade games
On my RetroArch on PC based on Linux the thumbnails are in a subfolder named "thumbnails" in main RetroArch folder. Each system has folders as "Named_Boxarts", "Named_Snaps" and "Named_Titles". Manually downloads could be done in example at https://thumbnails.libretro.com/ or one of the repos in https://github.com/libretro-thumbnails?q=mame&type=all&language=&sort= or in one of the the subfolders in https://github.com/libretro-thumbnails/libretro-thumbnails
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Holy Moly! Is there any way to make thumbnail scraping less miserable in RA?
I know this one, if that is what you mean: https://github.com/libretro-thumbnails On this page if you click "libretro-thumbnails" and then "MAME" in example, then it is a bit older than if you go straight to the "MAME" repository itself. I guess one is the master that collects all other repositories after a while. But that's just my theory. As far as I know is this the official thumbnails repository for Libretro/RetroArch.
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ROMSorter Release 6 - Default DAT and batch-patching!
Retroarch just matches console and game name to the artwork it stores on its own github page.
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Is there any way to add covers to the LibRetro Thumbnail Database?
If you'd like to submit the ones you've collected, you can send a pull request to https://github.com/libretro-thumbnails/libretro-thumbnails
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"What do we do now?" "Now we finally play the game"
Also for artwork check https://github.com/libretro-thumbnails/libretro-thumbnails
- Any way to change Thumbnails on RetroArch?
libretro-database
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Sharp x86000 / NEC-PC98 dataset
I've been trying to pretty up my collection by making sure everything is validated and has the appropriate boxart. About the only things i've had problems with are the Sharp X86000 and NEC-PC98. These have named boxarts/etc found in the libretro git but I can't seem to find any corresponding dat file to link any particular romset with the retroarch database. Has anyone else dealt with this?
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RG35XX playstation performance.
If you want to dig in deeper, you can enable rumble for a few games, as well. It's not so simple, though, and will require some work (lots of trial and error). A few PSX games that support DualShock will just treat the analog stick as another D-pad or simply not use analog. These work fine with no tweaking (such as with Tekken 3). Some games will use analog for everything with DualShock enabled. For these you can remap the D-pad to the analog X/Y directions (such as with Wipeout 3). Some games will use separate controls like D-pad for menus and analog for movement, which means you cannot remap (as you'll then lose access to one of the controls). Of those games, there are a few that let you go to their Settings to control how D-pad/analog work, allowing a work-around (such as with Gran Turismo). Some don't, and you simply have to go without rumble. You can find a partial list of games that support rumble here.
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Retroarch fails to download cheats on android, adding single cheats?
FWIW, you can manually download the .cht files here.
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Cheats?
Download this repo as a zip file, you will find big cheats collection in cht folder, extract its content to /CFW/retroarch/.retroarch/cheats/
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Easily organize your RetroArch BIOS files with igir!
Teamwork makes the dream work: https://github.com/libretro/libretro-database/pull/1357
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Cheat files download
Download this repo as a zip file, you will find all cheats in cht folder
- List of RetroArch/libretro system names
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How to Cheat on RG35xx
yep I did cheats some of the GBA games, but some of the games crashed when I was using it, it's still fine at least it's working, I downloaded the .cht files from libertogithub https://github.com/libretro/libretro-database
- No supported game catalog for the dual analog controller on the Internet?
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Latest RetroArch vor PS Vita/Playlist issue
Only if you have (1) updated Retroarch and used it’s internal Online Updater to Update Databases, and (2) all GBA your roms came from “known … good copies” from a source specified on their database. For GBA that’s No-Intro validated dumps only.
What are some alternatives?
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Sony_-_PlayStation
EmuELEC - EmuELEC, retro emulation for Amlogic devices. Based on CoreELEC. https://emuelec.org or join us on Discord: https://discord.gg/jQWCFwTn5T
libretro-core-info - Mirror of libretro's core info files. Submit changes to libretro-super instead.
Lakka-LibreELEC - Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console.
DeltaPatcher - Delta Patcher is a GUI software that is able to create and apply xdelta patches.
cloud-game - Web-based Cloud Gaming service for Retro Game
SquirrelJME - SquirrelJME is a Java ME 8 Virtual Machine for embedded and Internet of Things devices. It has the ultimate goal of being 99.9% compatible with the Java ME standard.
MAME
Sega_-_Master_System_-_Mark_III
Nintendo_-_Nintendo_DS