libplctag
GLFW
libplctag | GLFW | |
---|---|---|
13 | 78 | |
645 | 12,244 | |
0.5% | 1.2% | |
0.0 | 9.3 | |
5 days ago | 15 days ago | |
C | C | |
Mozilla Public License 2.0 | zlib License |
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libplctag
- C# HMI and Allan Bradley PLC
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Free and open-source PLC driven warehouse/manufacturing simulation made with Unity, now with even more models and conveyors!
Yes, according to libplctag (the Ethernet/IP driver we use) testing results, it should work fine.
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Have the PLC monitor a text file on a connected PC, then switch outputs based on the contents of the file.
You could give libplctag a try, they have various wrappers for different languages to make it easier for developers.
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Control motor drive via Ethernet IP using cRIO
Easy to run. Just use https://github.com/libplctag/libplctag via Call Library Function Node API.
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Read/Write PLC tags from PC in C#
I'll save you 3 months of coding. This wheel has been invented and is open source here.
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Generic Ethernet module and assembly instances
The other communciation method is the kind used by HMIs, essentially how your PanelViews talk to PLCs. These devices don't show up in the Network/IO tree on your PLC, and have no guarantees, if the communications fails they fail, but the PLC doesn't have a fault. If this is what you need they probably want to use https://github.com/libplctag/libplctag, in which case all you really need to do on the PLC side is give them some tags to read/write to.
- How to use a wrapper coming from a c library
- Library for AB Communication
- Open source access PLC registers
- Connect Allen Bradley to a php or javascript?
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
pycomm3 - A Python Ethernet/IP library for communicating with Allen-Bradley PLCs.
SDL - Simple Directmedia Layer
OpENer - OpENer is an EtherNet/IP stack for I/O adapter devices. It supports multiple I/O and explicit connections and includes objects and services for making EtherNet/IP-compliant products as defined in the ODVA specification.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Pylogix - Read/Write data from Allen Bradley Compact/Control Logix PLC's
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
libplctag.NET - A .NET wrapper for libplctag.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
libmodbus - A Modbus library for Linux, Mac OS, FreeBSD and Windows
OpenSceneGraph - OpenSceneGraph git repository
DisPro - SOCKS5/Transparent load balancing proxy developed in Go, combines multiple internet connections.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)