libnop
zpp_bits
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libnop | zpp_bits | |
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1 | 9 | |
553 | 658 | |
0.0% | - | |
0.0 | 4.9 | |
6 months ago | 28 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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libnop
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Automatic Serialization in C++ for Game Engines | IndieGameDev
Interesting read. I’ve personally used libnop in a few of my personal projects and I’ve liked it quite well.
zpp_bits
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How to arrange a bunch of variables into one array of bytes in memory?
I would either look at https://github.com/eyalz800/zpp_bits or https://github.com/stephenberry/glaze. FYI, glaze both supports json and binary.
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Delimiting a Binary File/ Parsing a Binary File
For something bigger or more complicated I'd recommend something like google's protobuf library or https://github.com/eyalz800/zpp_bits if you're able to use external dependencies.
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alpaca: A new serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate
Can you give us some hint on what would be different in your project from the libraries that do roughly the same? The tser author has made a comment here, but I know that cista and zpp_bits probably have some overlap with alpaca. I just don't have a specific use case now, so I don't have an urge to dive deep into the topic, but in the past I've needed a library like yours, and right now I would have to evaluate half a dozen libraries to know would be "best" or more appropriate.
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Yet another serializer. Serialize C/C++ datatypes, POD and classes, store or retrieve data to and from ostream and istream objects. With support for streams save or read data with files and send or receive them over networks. Its lightweight and header-only.
It might be interesting for you to compare with https://github.com/eyalz800/zpp_bits
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Automatic Serialization in C++ for Game Engines | IndieGameDev
How about this https://github.com/eyalz800/zpp_bits
- Next step in zpp::bits serialization - protobuf without code generation - no proto file required- (experimental)
- Just added cool RPC capabilities for my C++20 serialization (zpp_bits)
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Brand new C++20 serialization library (one header)
Since C++20 I felt I could improve my previous serialization library, and to avoid the complexity of supporting multiple C++ standard I decided to create a new one zpp_bits
What are some alternatives?
scapix - Scapix Language Bridge
serializer - A single header standard C++ serialization framework.
q - C++ Library for Audio Digital Signal Processing
serializer - Yet another serialzer
sdsl-lite - Succinct Data Structure Library 3.0
MoreThanTuple - C++20 library for binary serialization of arbitrary aggregates or tuples. The library also unifies work with tuples and aggregates
rang - A Minimal, Header only Modern c++ library for terminal goodies 💄✨
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
QuickQanava - :link: C++17 network / graph visualization library - Qt6 / QML node editor.
alpaca - Serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate code
glaze - Extremely fast, in memory, JSON and interface library for modern C++
cista - Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.