libctru
Homebrew development library for Nintendo 3DS/Horizon OS user mode (Arm11) (by devkitPro)
libctr-rs
By zaksabeast
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libctru
Posts with mentions or reviews of libctru.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-13.
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Nintendo 3DS Architecture
Love this series!
If anyone wants to do homebrew for thr 3DS check out https://github.com/devkitPro/libctru
- Homebrew development library for Nintendo 3DS
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[2022] Running Solutions on the Nintendo Switch
There are two crates which I would recommend. There is the official ctru-rs that is a safe wrapper around bindings for the C library libctru.
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Lisa: the Painful 3ds port (Week 1 progress)
Probably using libctru with which you can develop custom software for homebrewed 3DS systems
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can you develop games for nintendo 3ds in 2022?
It's honestly not very difficult to find. For a development toolkit you need this part (devkit pro ctrulib) and for in-depth 3DS hardware and system information just browse the 3DBrew wiki.
libctr-rs
Posts with mentions or reviews of libctr-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-10.
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[media] I spent time porting rust to the Nntendo DS
Have you had any thoughts of porting the C lib to rust rather than a safe wrapper around the bindings? It would be a rather unsafe lib at first but could keep it all Rust. Just an idea though, safe wrappers are always good! Here is an example of an unofficial 3ds port.
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[2022] Running Solutions on the Nintendo Switch
The other is a unofficial and only on github crate that is an almost full Rust implementation of libctru that allows for more control but utilizes a lot more unsafe because of system calls. This still includes some bindings from the original library. It can be found here.
What are some alternatives?
When comparing libctru and libctr-rs you can also consider the following projects:
3ds-scanline-offset-shader - A 3DS homebrew example program that implements a scanline offset / hblank effect with a geometry shader.
advent-of-code-nx - An Applet for the Nintendo Switch used to run Advent of Code solutions
3ds-Plug-n-play - 3ds sysmodule that runs webassembly plugins.
ironds - System for developing for the Nintendo DS with Rust
ctru-rs - Rust wrapper for libctru
libnx - Library for Switch Homebrew
libnds - C library for Nintendo DS
mkey - 3DS master key generator
Arduboy - Core library for the Arduboy.