libctru VS libnx

Compare libctru vs libnx and see what are their differences.

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libctru libnx
5 7
728 1,217
1.8% 1.0%
6.1 7.5
16 days ago 14 days ago
C C
- ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libctru

Posts with mentions or reviews of libctru. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-13.

libnx

Posts with mentions or reviews of libnx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-13.
  • [2022] Running Solutions on the Nintendo Switch
    6 projects | /r/adventofcode | 13 Jan 2023
    The SDK used by most, if not all switch developers, is libnx. As a Rust enthusiast, I wanted the core logic in Rust so I just built the display in C/C++ which the switch library is written in.
  • Indie peggle-likes are having a good week.
    2 projects | /r/peggle | 29 Apr 2022
    Could you publish all of the source code that you wrote, but leave out Unity source code and plugin source code, while also linking to where people can get the proprietary engine/plugins? That way, when someone eventually makes a Unity-compatible engine, someone could re-implement all the plugins and release a full source version. I think this is what rRootage Reloaded did, publishing the code of the game logic but not any Nintendo SDK stuff (A libre replacement Switch SDK exists (libnx, I think), and I've considered modifying rRoortage Reloaded to work with that, but I haven't gotten around to it (plus I don't really know what I'm doing lol).).
  • need help regarding cfw, confused
    4 projects | /r/SwitchPirates | 15 Mar 2022
  • Compiling a Go program into a native binary for Nintendo Switch™
    5 projects | /r/golang | 3 Jan 2022
    If somebody interested in homebrew development for Nintendo Switch - take a look at libnx and switchbrew wiki

What are some alternatives?

When comparing libctru and libnx you can also consider the following projects:

Goldleaf - 🍂 Multipurpose homebrew tool for Nintendo Switch

aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!

SwitchPresence-Rewritten - Nintendo Switch sysmodule server for PresenceClient!

EdiZon_CheatsConfigsAndScripts - The official EdiZon Editor Config and Editor Script repository.

LovePotion - 💖 Lua + LÖVE + 3DS = LövePotion

Lockpick_RCM - Nintendo Switch encryption key derivation bare metal RCM payload [UnavailableForLegalReasons - Repository access blocked]

nxdumptool - Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.

FightboardHybrid - Custom firmware for the Fightboard and Fightboard MX by thnikk, supporting XInput and Nintendo Switch

nx-libs - nx-libs

TegraExplorer - A payload-based file manager for your switch!

Capitan-Sevilla-3D - Adventure platforming game demo for Nintendo Virtual Boy.

Nro2Nsp - Build Redirction and romfs nsps out of .nros