libavif
zopfli
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libavif | zopfli | |
---|---|---|
44 | 8 | |
1,370 | 3,368 | |
4.5% | 0.6% | |
9.7 | 2.6 | |
5 days ago | 19 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libavif
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CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
It's 2023, surely this is not yet another bug related to memory unsafety that could be avoided if we'd stop writing critical code that deals with extremely complex untrusted input (media codecs) in memory unsafe languages?
Yep, of course it is: https://github.com/webmproject/libwebp/commit/902bc919033134...
I guess libwebp could be excused as it was started when there were no alternatives, but even for new projects today we're still committing the same mistake[1][2][3].
[1] -- https://code.videolan.org/videolan/dav1d
[2] -- https://github.com/AOMediaCodec/libavif
[3] -- https://github.com/AOMediaCodec/libiamf
Yep. Keep writing these in C; surely nothing will go wrong.
- Libavif 1.0 Released
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Is there any clear documentation on how to make avif collections and how to read them?
As far as I understand you are talking about this plugin. I don't know c++ and half of the code was like a black magic, but if I get it correctly, it encodes your images with libavif, and adds custom metadata ([solar/time of day] -> json -> base64).
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FSF Slams Google over Dropping JPEG-XL in Chrome
So a few dozen comments, but so far it doesn't look like any mention the immediate thing that jumped out at me which was the claims vs AVIF:
>"In turn, what users will be given is yet another facet of the web that Google itself controls: the AVIF format."
Huh? I'll admit I haven't been following codecs as super ultra closely as I used to, but I thought AOM was a pretty broad coalition of varying interests and AV1 an open, royalty free codec that was plenty open source friendly? I've heard plenty of reasonable arguments that JPEG XL has some real technical advantages over AVIF and as well as superior performance is much more feature rich and scalable. So I could see people being bummed for that. But this is the first time I've heard the assertion that it's somehow a Google project? I mean, AOM's libavif reference is BSD too [0]? I'd love some more details on that from anyone who has been following this more closely. I can even understand if AOM isn't as community friendly and an accusation that it's dominated by big corps, but in that case why single out Google alone? From wiki:
>The governing members of the Alliance for Open Media are Amazon, Apple, ARM, Cisco, Facebook, Google, Huawei, Intel, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent.
Like, Google is certainly significant, but that's a lot of equally heavy hitters. And interesting that Mozilla is there too.
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0: https://github.com/AOMediaCodec/libavif
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JPEG XL support has officially been removed from Chromium
> You have a good point that AVIF layered image items can act like such P/B-frames. Do libavif (or other AVIF implementations if any) make use of them?
Seemingly. As search for "libavif progressive encoding" shows several issues about this, and a search for "progressive" in https://github.com/AOMediaCodec/libavif/blob/main/include/av... shows an enum for avifProgressiveState, appears to show support for it.
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Wavif discussion
I mean, it already has it: https://github.com/AOMediaCodec/libavif/commit/570c42c2c10a878c8cc896f1c5daf1a955274142
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Animated AVIF and JXL tools for Windows
Apart from mpv and ffplay, the only software I currently have installed that can play animated AVIF is Chromium. And from what I've read from this libavif bug report, I'm not sure if looping animated files in general is something that's just done by default by a lot of software regardless of whether the file is marked as a loop or not.
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How to create progressive AVIF images?
The support for progressive AVIF decoding has landed in libavif and in Chromium. But are there any docs on how to create and test progressive AVIF images?
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The Case for JPEG XL
The "for example" is the key here, because AVIF does support multi-layer coding per the spec now (though not currently implemented in libavif from what I can tell).
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Google Outlines Why They Are Removing JPEG-XL Support From Chrome
libavif is at version 0.11.1, see https://github.com/AOMediaCodec/libavif/tags
zopfli
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PSA: Use ZopfliPNG to compress your PNG assets
I'm making a 2D game with lots of PNG assets. I recently found that ZopfliPNG regularly reduces the sizes of my assets by ~3x compared to Asesprite's output. I've tried a few other PNG compression tools, but ZopfliPNG consistently outperforms the others.
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Google Chrome Is Already Preparing To Deprecate JPEG-XL (~3x smaller than JPEG, HDR, lossless, alpha, progressive, recompression, animations)
I mean something better than Google's best engineers trying to optimize LZ77's compression as much as humanly possible, while remaining compatible with the DEFLATE/zlib bitstream.
- Improving App Performance
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Losslessly Optimising Images
zopflipng typically beats pngcrus and optipng (on Linux at least) but by default it drops auxillary PNG chunks [0] which can result in browsers (and other applications) using a different color space, causing the resulting images to look more washed out than the original. To prevent this you need to explicitly pass --keepchunks=cHRM,gAMA,pHYs,iCCP,sRGB,oFFs,sTER to zopflipng.
Unfortunately it (and most other tools) don't have APNG support, keeping only the first frame.
[0] https://github.com/google/zopfli/issues/113
- Good, but slow, deflate or zlib compression library
- What am I doing wrong? ffv1 vs "h264 -crf 0"
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webP animated
I tried going with a lot of different compression algorithms, in the end a lot of iterations of Zopfli delivers the best result. With that, I got the image down to 591 kB.
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KB Club: With links to HN, Reddit, Lobsters threads for each website
I tried zopflipng [1] with the very expensive option suggested from the usage and got 2,493 bytes (original 2,740 bytes, nowhere practical as it took 3 minutes) so you don't have to sacrifice the palette, though I'm not sure if 16 or even 4 color palette will significantly alter the visual.
[1] https://github.com/google/zopfli
What are some alternatives?
rav1e - The fastest and safest AV1 encoder.
oxipng - Multithreaded PNG optimizer written in Rust
cavif-rs - AVIF image creator in pure Rust
guetzli - Perceptual JPEG encoder
av1-avif - AV1 Image File Format Specification - ISO-BMFF/HEIF derivative
PNG-spec - Maintenance of the PNG specification
libjxl - JPEG XL image format reference implementation
optipng-bin - optipng bin-wrapper that makes it seamlessly available as a local dependency
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
Zpng - Better lossless compression than PNG with a simpler algorithm
benchmarks - Test images and results of compression benchmarks.
ImageOptim-CLI - Make optimisation of images part of your automated build process