lemmyBB
godot-proposals
lemmyBB | godot-proposals | |
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24 | 610 | |
193 | 1,032 | |
0.0% | 1.5% | |
6.2 | 2.7 | |
11 months ago | 6 months ago | |
JavaScript | ||
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lemmyBB
- LemmyBB – A Lemmy front end based on phpBB
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With all the chaos on Reddit, are users and/or mods migrating to other platforms? If so, which ones?
You might find this web UI for Lemmy interesting.
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Jellyfin (open source Plex) moves from Reddit to its own traditional-style MyBB forum
Im surprised they didnt move to a lemmy instance especially considering you can use lemmy with a mybb ui https://github.com/LemmyNet/lemmyBB
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For those seeking a Reddit alternative, we have an official community on lemmy.world
It is actually possible to use Lemmy to build a modern forum. One of the official web frontends is lemmyBB.
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PhpBB
For those craving the old PhpBB forum theme, but it's Lemmy under the hood:
https://github.com/LemmyNet/lemmyBB
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Reddit’s blackout protest is set to continue indefinitely
It's a viable approach. There's even a proof-of-concept UX for Lemmy/Fediverse that's indistinguishable from an old-school forum/bulletin board: https://github.com/LemmyNet/lemmyBB
Of course unlike an old-school fprum, on Lemmy you can choose to federate with other instances that pick up your niche interest. But it need not be the default.
- The Reddit blackout will continue
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programming.dev - A programming focused Lemmy instance
It looks like they're working on it.
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Reddit Alternatives You Should Use (TL;DR)
Then you may like it: https://github.com/LemmyNet/lemmyBB
- Wir machen dicht - r/de geht am 12.06. und 13.06. in den Blackout
godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
What are some alternatives?
phpBB - phpBB Development: phpBB is a popular open-source bulletin board written in PHP. This repository also contains the history of version 2.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
4chan-API - Documentation for 4chan's read-only JSON API.
godex - Godex is a Godot Engine ECS library.
discuz - A rust forum server project showcasing clean architecture, technologies integration, and best practices
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Flarum - Simple forum software for building great communities.
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
fedbox - Reference implementation of an ActivityPub service using go-ap packages (mirror repository)
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Discourse - A platform for community discussion. Free, open, simple.
openseeface-gd - A GUI for running OpenSeeFace.