learnhaskell
Quake-2
learnhaskell | Quake-2 | |
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7 | 12 | |
7,901 | 2,673 | |
- | 0.9% | |
0.9 | 0.0 | |
7 months ago | 5 months ago | |
Makefile | C | |
Creative Commons Zero v1.0 Universal | - |
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learnhaskell
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Počeo da učim Haskell
learnhaskell
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Ask HN: What piece of code/codebase blew your mind when you saw it?
https://github.com/bitemyapp/learnhaskell/blob/master/dialog...
> a transducer is recognizing that the signature of foldl splits
> type Transducer a b = forall r. (r -> b -> r) -> (r -> a -> r)
> they compose like lenses
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Functional Education (2014)
The author maintains an opinionated path to learning Haskell[0], albeit lacking the criticism of resources that ultimately do not make it into his final recommendation.
[0] https://github.com/bitemyapp/learnhaskell
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Understanding Transducers
I find the following type signature captures the essence:
type Transducer x y = forall b. (b -> y -> b) -> (b -> x -> b)
https://github.com/bitemyapp/learnhaskell/blob/master/dialog...
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Learn You A Haskell For Great Good - To-Do Lists clean up unsafe?
There's some resources here: https://github.com/bitemyapp/learnhaskell
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Sequent Calculus in Haskell
Other than that, I'm afraid your issues are too broad to help much. If you're having trouble getting anywhere, I would recommend starting with some basic tutorial. Here are some decent ones. Haskell is not a language you can just pick up unless you have prior functional programming experience.
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Best resource to learn Haskell?
This is the best meta-guide I know of to learning Haskell: https://github.com/bitemyapp/learnhaskell
Quake-2
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Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
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What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
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What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
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If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
What are some alternatives?
protoactor-dotnet - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
Quake-III-Arena - Quake III Arena GPL Source Release
Apollo-11 - Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
DOOM-3-BFG - Doom 3 BFG Edition
pygments - Pygments is a generic syntax highlighter written in Python
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
haskell-handbook - Best practices on how to be efficient with Haskell in production
DOOM - DOOM Open Source Release
learn-you-a-haskell - “Learn You a Haskell for Great Good!” by Miran Lipovača
permafrost-engine - An OpenGL RTS game engine written in C
cosmopolitan - build-once run-anywhere c library
Quake - Quake GPL Source Release