kuroko
gaiman
kuroko | gaiman | |
---|---|---|
11 | 16 | |
403 | 131 | |
- | - | |
8.8 | 5.0 | |
about 2 months ago | about 1 month ago | |
Python | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kuroko
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Is there a way to do a C style For loop in Python ? (for i=start; i< end; i++)...
(kuroko)[https://github.com/kuroko-lang/kuroko] is basically Python, but C
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Kuroko: Python, but scoped
Kuroko: Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
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What is your favourite programming language? (other than Scala)
I would say Kuroko makes more sense ;-P
- GitHub - kuroko-lang/kuroko: Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
- GitHub – kuroko-lang/kuroko: Dialect of Python
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August 2022 monthly "What are you working on?" thread
Kuroko 1.3.0 gets a release candidate. Lots of big things since 1.2.5, like optimized method invocation, more operator overloads, better support for f-string expressions (format specs, =, faster constructions), a long type with my own bigint implementation (this was the last thing I was still regularly opening Python repls for, so a huge personal win). I also fixed a bunch of little things that have been nagging me, like the compiler can now compile expressions directly, which allowed me to remove the kludge that made the repl work previously. The WASM web repl also got some love with a port of the core of Hiwire from Pyodide, giving a very straightforward interface between JS and Kuroko in a browser - and I rebuilt the web IDE on it. I've also been working on a new compiler, which will hopefully form the basis of 2.0 - and this might be the last 1.x release (though I expect at least a few 1.3.x bug fix releases).
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Announcing: PonyOS 8
In case it's not clear, PonyOS is a joke reskin of my serious OS project, ToaruOS. PonyOS gets a new release every April 1st. All of the libraries and applications in ToaruOS are in-house things I built myself - the whole OS is "built from scratch". PonyOS adds ponysay, which is an external app originally written in Python - and in previous releases of PonyOS I shipped the Python version alongside a port of Python 3.6. This release, though, comes with a port to my own language, Kuroko, which is a dialect of Python - a lot of what went into building the PonyOS release this year was getting ponysay to work well.
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January 2022 monthly "What are you working on?" thread
Did this year's Advent of Code in Kuroko which sussed out some bugs and missing functionality. Better hashing for tuples, more builtins and methods on standard classes for improved compatibility with Python, general build cleanups. In the later problems, most suffering was caused by the GC, so I'd like to put more thought into collection strategies going forward.
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In search of a Python-like language potentially seen here recently
Is it me you're looking for?
- April 2021 monthly "What are you working on?" thread
gaiman
- Gaiman: Programming language for text-based games in browser
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How to create interactive terminal like website with JavaScript?
When I was working on one paid git I’ve come up with a kind of engine that was driven by a JSON file. It was a kind of interactive game or very poor text adventure game. I’ve asked the person for whom I created this project if I can publish the game so others can use it. It was very cool. Later I came up with something even better. My own programming language that compiles into JavaScript. The project is in Beta version and I still need to work on the playground and documentation. You can check it out. Here is Gaiman’s GitHub repo. If you want to create a complex project with user interaction, it may be easier to do this with Gaiman, since it simplifies things. The same code in JavaScript will be much more complex.
- Gaiman: Programming language which compiles into JavaScript for text-based games in browser
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Show HN: Gaiman language for Web-based Terminal applications
I've created programming language based on Ruby that simplifies creating Terminal text-based games and applications in the browser. I've released first 1.0 beta version, but I'm still adding features and fixing bugs. I yet need to add more documentation and improve Gaiman playground.
The repo for the language can be found on GitHub: https://github.com/jcubic/gaiman the only documentation so far is the Wiki with Reference manual https://github.com/jcubic/gaiman/wiki/Reference-Manual
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June 2022 monthly "What are you working on?" thread
I've released the first 1.0 beta version of Gaiman. I'm doing small tweaks but it seems that all language features are there. But I need to improve code coverage so I know that everything is tested. And I need to stress test a bit my parser so I know that odd syntax combinations works.
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First 1.0.0 beta version of Gaiman programming language
I've just published the first beta version of Gaiman 1.0 to NPM.
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How would you handle parallel execution of two branches of code?
in Gaiman language that compiles to JavaScript, I have syntax like this:
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How to make your own programming language in JavaScript
I've wanted to have my own programming language, that will make it easier to create text-based adventure games for my Open Source project jQuery Terminal. The idea for the language came after I've created a paid gig for one person, let's call him Ken, that needed this type of game, where the user interacted with the terminal and was asked a bunch of questions and it was like an adventure game, related to Crypo. The code I've written, that Ken needed, was data-driven by a JSON file. It was working nicely, Ken could easily change the JSON and have the game changed however he wanted. I've asked if I could share the code since it was a very cool project and Ken agreed that I can do that two months after he publish the game. But after a while, I've realized that I can have something much better. My own DSL language, that will make it simpler to create text-based adventure games. A person with a bit of programming knowledge like Ken, could easily edit the game, because the language will be much simpler than complex JavaScript code that is needed for something like this. And even if I would be asked to create a game like the one for Ken, it would be much easier and faster for me. This is how Gaiman programming language has started.
What are some alternatives?
python-compiler - A Python bytecode compiler written in Python. This repository is now a fork of https://github.com/facebookincubator/python-compiler, upstream is there.
star - An experimental programming language that's made to be powerful, productive, and predictable
xvm - Ecstasy and XVM
The-Spiral-Language - Functional language with intensional polymorphism and first-class staging.
delta - C* is a hybrid low-level/high-level systems programming language focused on performance and productivity.
calypso - Calypso is a mostly imperative language with some functional influences that is focused on flexibility and simplicity.
yasl - Bytecode Interpreter for Yet Another Scripting Language (YASL).
CSLY - a C# embeddable lexer and parser generator (.Net core)
aulang - simple and fast scripting language
processing - Source code for the Processing Core and Development Environment (PDE)