kotlin-wrappers
Elm
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kotlin-wrappers | Elm | |
---|---|---|
16 | 198 | |
1,294 | 7,447 | |
1.2% | 0.6% | |
9.9 | 5.4 | |
7 days ago | about 2 months ago | |
Kotlin | Haskell | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kotlin-wrappers
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How can I learn Kotlin web development?
If you want something more standard, I'd look at Kotlin Wrappers and look at examples of using react - https://github.com/JetBrains/kotlin-wrappers
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Create any kind of app with Kotlin
Kotlin wrappers for JS.
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[Kotlin/JS for React] Do error boundaries exist?
The only reference I can find to an error boundary in Kotlin React is at QueryErrorResetBoundary.kt in the kotlin-wrappers repository. Would any of you know anything about this?
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[Typesafe HTML DSL] Is there a way to use the "%" unit in CSS?
Yes! Interesting that it isn't defined in the Length.kt file (that's where I was looking for it) and is instead in its lonesome, but I guess it makes sense as it's not actually a length value. Thanks for the help!
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React Storybook for Kotlin/JS: Basic set up
plugins { kotlin("js") id("com.github.node-gradle.node") version "3.4.0" } kotlin { js(IR) { // let's rename it to more reusable as under that name we will access it in our boilerplate code moduleName = "stories" // browser also works fine here, we just need it for compiling purposes as of now nodejs {} // add a startup script to our package json compilations["main"].packageJson { customField( "scripts", mapOf("storybook" to "start-storybook -p 6006 -c $projectDir/.storybook --ci") ) } binaries.executable() } } tasks.named("build") { dependsOn("assemble") dependsOn("copyJsStories") } tasks.register("copyJsStories") { dependsOn("developmentExecutableCompileSync") from("$projectDir/src/main/js") into("$buildDir/compileSync/main/developmentExecutable/kotlin") // flatten all files to appear on one level eachFile { if (isDirectory) { exclude() } path = path.replace("/", ".") } } tasks.register("copyPackageJson") { dependsOn("build") from("$buildDir/tmp/publicPackageJson/package.json") into("$projectDir") } tasks.register("start") { dependsOn("build") dependsOn("npmInstall") args.addAll("run", "storybook") } tasks.named("npmInstall") { dependsOn("copyPackageJson") workingDir.set(file("$projectDir")) inputs.file("package.json") } dependencies { // dependency to the project with components implementation(project(":app")) // react dependencies to put on package.json explicitly // can resolve the actual versions on https://github.com/JetBrains/kotlin-wrappers implementation(npm("react", "^17.0.2")) implementation(npm("react-dom", "^17.0.2")) implementation(npm("react-router-dom", "^6.2.2")) // storybook specific dependencies implementation(npm("@storybook/builder-webpack5", "^6.5.9")) implementation(npm("@storybook/manager-webpack5", "^6.5.9")) implementation(npm("@storybook/node-logger", "^6.5.9")) implementation(npm("@storybook/preset-create-react-app", "^4.1.2")) implementation(npm("@storybook/react", "^6.5.9")) }
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How to explain a novice recruiter how to find a good Kotlin dev?
kotlin js https://github.com/JetBrains/kotlin-wrappers/tree/master/kotlin-react Multiplatform etc.
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Do you use kotlin/js?
From my experience if you're truly trying to interop with JavaScript code that is already out there on npm, you better hope there is a library that already wraps it like kotlin wrappers. Otherwise you would have to write a wrapper library yourself or use dukat to convert typescript definitions to kotlin (which I have never had the best luck converting but maybe it got better?).
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Kotlin Bintray Bad Gateway
Everything moved to central a long back - https://github.com/JetBrains/kotlin-wrappers
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[AskJS] I have spent 7 years creating a JavaScript alternative, would love to hear your feedback
It's still pretty finnicky to configure and it hasn't emerged from alpha yet, so its future isn't exactly secure, but I'm hopeful as they appear to be investing a lot of resources into it and adjacent projects, e.g. the kotlin-react library.
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Kotlin Team AMA #3: Ask Us Anything
We already have a battle-tested integration with react (it's used inside jetbrains.space) -- https://github.com/JetBrains/kotlin-wrappers And, take a look at docs and hands-on.
Elm
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Ludic: New framework for Python with seamless Htmx support
Elm [1] is based on a similar idea. Build your app from pure functions that return HTML tags.
[1] https://elm-lang.org/
- Learning Elm by porting a medium-sized web front end from React (2019)
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Can you make your own JavaScript by implementing ECMAScript standard?
You also wouldn't really be creating your own new programing language. You would be creating something that can run JavaScript by following JavaScript standards and syntax. You might be able to add some non-standard features of your own on top of those standards, or include your own standard library of helpers or utilities, but you can't completely make a new or alternative language and then load it in the browser (or at least not by reimplementing ECMAScript standards... you actually can make your own language that runs within any Javascript enviroment, if you provide an interpreter or compiler that transforms it into valid JS. Some people have done something like this, eg Elm: https://elm-lang.org/).
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What is the best way to present the user the results of Haskell computations?
You should at least have a look at https://elm-lang.org/ it is a pure functional language like Haskell (although with fewer fancy syntax/type classes) but it has some lovely libraries for visualisation and even with plain elm (+ elm-ui) doing string transformations can be easily done.
- Course using F#: Write your own tiny programming system(s)
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Building React Components Using Unions in TypeScript
I get it. However, the whole point of using Unions to narrow your types, ensure only a set of possible scenarios can occur, and only access data of a particular union when it’s safe to do so. That’s some of what pattern matching can provide, and 100% of what using switch statements in TypeScript with their Discriminated Unions can provide. Yes, it’s not 100% exhaustive, but TypeScript is not soundly typed, and even Elm which is still has the same issue TypeScript does: You’re running in JavaScript where anything is possible. So it’s good enough to build with and much better than what you had.
- What's the state of the Elm repo? · Issue #2308 · elm/compiler
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How to render a basic calendar UI in Elm
The beauty of a language like Elm (and other lambda-calculus / functional programming inspired languages) is that there's very little transformation involved in going from an idea to code. And that seems to have a big impact on getting things done.
- Como desenvolvi um backend web em Clojure
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Is it possible to write games like Pac-Man in a functional language?
I think the most fun and approachable way for beginners to build games with functional programming is with Elm [1].
See a few (small, demo) games built by the community in [2] .
Notice Elm has abandoned the FRP approach in favor of Model-View-Update [3].
[1] https://elm-lang.org/
What are some alternatives?
xmlutil - XML Serialization library for Kotlin
rescript-compiler - The compiler for ReScript.
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.
kotlindl - High-level Deep Learning Framework written in Kotlin and inspired by Keras
purescript - A strongly-typed language that compiles to JavaScript
mobx-state-tree - Full-featured reactive state management without the boilerplate
yew - Rust / Wasm framework for creating reliable and efficient web applications
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
idris - A Dependently Typed Functional Programming Language
swift-evolution - This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.