kotlin-wrappers
KorGE
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kotlin-wrappers | KorGE | |
---|---|---|
16 | 29 | |
1,294 | 2,296 | |
1.2% | 3.0% | |
9.9 | 9.6 | |
2 days ago | 2 days ago | |
Kotlin | Kotlin | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kotlin-wrappers
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How can I learn Kotlin web development?
If you want something more standard, I'd look at Kotlin Wrappers and look at examples of using react - https://github.com/JetBrains/kotlin-wrappers
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Create any kind of app with Kotlin
Kotlin wrappers for JS.
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[Kotlin/JS for React] Do error boundaries exist?
The only reference I can find to an error boundary in Kotlin React is at QueryErrorResetBoundary.kt in the kotlin-wrappers repository. Would any of you know anything about this?
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[Typesafe HTML DSL] Is there a way to use the "%" unit in CSS?
Yes! Interesting that it isn't defined in the Length.kt file (that's where I was looking for it) and is instead in its lonesome, but I guess it makes sense as it's not actually a length value. Thanks for the help!
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React Storybook for Kotlin/JS: Basic set up
plugins { kotlin("js") id("com.github.node-gradle.node") version "3.4.0" } kotlin { js(IR) { // let's rename it to more reusable as under that name we will access it in our boilerplate code moduleName = "stories" // browser also works fine here, we just need it for compiling purposes as of now nodejs {} // add a startup script to our package json compilations["main"].packageJson { customField( "scripts", mapOf("storybook" to "start-storybook -p 6006 -c $projectDir/.storybook --ci") ) } binaries.executable() } } tasks.named("build") { dependsOn("assemble") dependsOn("copyJsStories") } tasks.register("copyJsStories") { dependsOn("developmentExecutableCompileSync") from("$projectDir/src/main/js") into("$buildDir/compileSync/main/developmentExecutable/kotlin") // flatten all files to appear on one level eachFile { if (isDirectory) { exclude() } path = path.replace("/", ".") } } tasks.register("copyPackageJson") { dependsOn("build") from("$buildDir/tmp/publicPackageJson/package.json") into("$projectDir") } tasks.register("start") { dependsOn("build") dependsOn("npmInstall") args.addAll("run", "storybook") } tasks.named("npmInstall") { dependsOn("copyPackageJson") workingDir.set(file("$projectDir")) inputs.file("package.json") } dependencies { // dependency to the project with components implementation(project(":app")) // react dependencies to put on package.json explicitly // can resolve the actual versions on https://github.com/JetBrains/kotlin-wrappers implementation(npm("react", "^17.0.2")) implementation(npm("react-dom", "^17.0.2")) implementation(npm("react-router-dom", "^6.2.2")) // storybook specific dependencies implementation(npm("@storybook/builder-webpack5", "^6.5.9")) implementation(npm("@storybook/manager-webpack5", "^6.5.9")) implementation(npm("@storybook/node-logger", "^6.5.9")) implementation(npm("@storybook/preset-create-react-app", "^4.1.2")) implementation(npm("@storybook/react", "^6.5.9")) }
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How to explain a novice recruiter how to find a good Kotlin dev?
kotlin js https://github.com/JetBrains/kotlin-wrappers/tree/master/kotlin-react Multiplatform etc.
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Do you use kotlin/js?
From my experience if you're truly trying to interop with JavaScript code that is already out there on npm, you better hope there is a library that already wraps it like kotlin wrappers. Otherwise you would have to write a wrapper library yourself or use dukat to convert typescript definitions to kotlin (which I have never had the best luck converting but maybe it got better?).
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Kotlin Bintray Bad Gateway
Everything moved to central a long back - https://github.com/JetBrains/kotlin-wrappers
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[AskJS] I have spent 7 years creating a JavaScript alternative, would love to hear your feedback
It's still pretty finnicky to configure and it hasn't emerged from alpha yet, so its future isn't exactly secure, but I'm hopeful as they appear to be investing a lot of resources into it and adjacent projects, e.g. the kotlin-react library.
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Kotlin Team AMA #3: Ask Us Anything
We already have a battle-tested integration with react (it's used inside jetbrains.space) -- https://github.com/JetBrains/kotlin-wrappers And, take a look at docs and hands-on.
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
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Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
- Kotlin Multiplatform in Intellij, "hot reloading"
- `kds`, `kmem`, `klock`, `krypto`, `klogger`, `kbignum` published to WASM target in 4.0.1
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KorGE 4.0 released (along kproject)! 🎊
The new version of this Kotlin Multiplatform Game Engine https://korge.org/ (JS, JVM (Windows/Linux/Mac), Android, K/N(Windows, Linux, Mac, iOS)) along the korlibs (kds, kmem, klock, krypto, korma, korio, korim, korau, korgw, korge, korte) has been released.
- What are some good Kotlin libraries used for drawing/presenting images on a screen?
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Introducing Kotlin/Wasm
there is actually a really nice library that might be what you're looking for: https://korge.org/
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I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
What are some alternatives?
xmlutil - XML Serialization library for Kotlin
ktx - Kotlin extensions for the libGDX game framework
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
kotlindl - High-level Deep Learning Framework written in Kotlin and inspired by Keras
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
swift-evolution - This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
mobx-state-tree - Full-featured reactive state management without the boilerplate
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
Splitties - A collection of hand-crafted extensions for your Kotlin projects.
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.