kons-9
Carp
kons-9 | Carp | |
---|---|---|
50 | 84 | |
549 | 5,393 | |
- | 0.0% | |
7.9 | 0.7 | |
6 months ago | about 1 year ago | |
Common Lisp | Haskell | |
MIT License | Apache License 2.0 |
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kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
Carp
- Carp: A statically typed Lisp, without a GC, for real-time applications
- How to Write a (Lisp) Interpreter (In Python)
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Roc – A fast, friendly, functional language
Carp - https://github.com/carp-lang/Carp - "A statically typed lisp, without a GC, for real-time applications." where it's "Ownership tracking enables a functional programming style while still using mutation of cache-friendly data structures under the hood".
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Ask HN: Looking for statically typed, No-GC and compiled Lisp/scheme
Looking for a personal project so open-source would be great, but maturity/production readiness is not really a factor.
The only significant thing i can find so far is https://github.com/carp-lang/Carp.
Anything notable that i might have missed ?
- NASA just sent a software update to a spacecraft 12B miles away
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Lisp in Space
Not CL, but there is ulisp (http://www.ulisp.com/) for microcontrollers, supposed to be really tiny, and there is Carp (https://github.com/carp-lang/Carp) which is without a GC so seems suitable for real-time stuff.
- Carp
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Yet nobody questions ABAP, Lua, Julia, Groovy or Scala, both of them are under Lisp in TIOBE Index
by their powers combined
- Good languages for writing compilers in?
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Emerging Rust GUI libraries in a WASM world
Everybody is trying to make a more user-friendly Rust. The problem is that it is not clear yet whether that's possible, and if it is, how it may look. I know Vale and have tried it, though it's extremely early to judge anything so far. It does have a much stronger theoretical background than V, but even the theory is not completely clear at this point.
There is also Carp by the way: https://github.com/carp-lang/Carp
What are some alternatives?
clog - CLOG - The Common Lisp Omnificent GUI
awesome-lisp-companies - Awesome Lisp Companies
quicklisp-projects - Metadata for projects tracked by Quicklisp.
sectorlisp - Bootstrapping LISP in a Boot Sector
McCLIM - An implementation of the Common Lisp Interface Manager, version II
ferret - Ferret is a free software lisp implementation for real time embedded control systems.
clozure-cl - Unofficial mirror of Clozure CL
Fennel - Lua Lisp Language
weird - Generative art in Common Lisp
femtolisp - a lightweight, robust, scheme-like lisp implementation
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
hy - A dialect of Lisp that's embedded in Python