kasisto
nano
kasisto | nano | |
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5 | 1 | |
157 | 2,701 | |
- | - | |
0.0 | 3.4 | |
8 months ago | 6 months ago | |
JavaScript | Go | |
MIT License | MIT License |
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kasisto
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Are there any Monero POS terminals or a way to turn a tablet or phone into a POS terminal?
There's also Kasisto
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Ask HN: Practically accepting cryptocurrency for businesses without middlemen?
There is Kasisto which uses Monero.
https://github.com/amiuhle/kasisto
> Kasisto is a Point of Sale payment system to accept the cryptocurrency Monero. The only requirement is an internet connection, there are no third parties involved.
> To be fast (confirmation within seconds), Kasisto accepts unconfirmed transactions.
If you're not using a middleman, then I think it would be wise to use a private-by-default currency so that others cannot see your financials.
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ELI5 Confirmations
I see. A double spend isn't possible. However, is the attack outlined here: https://github.com/amiuhle/kasisto/issues/31#issue-290243115 feasible? If so, is it easy to do?
- Coins Coins Coins
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Currently looking for a third-party-free method to accept Monero payments.
possibly related: https://github.com/amiuhle/kasisto
nano
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New ‘Action Roguelike’ C++ Project on GitHub
Couldn't you use just a vanilla Golang (or any other language) microservice for all of this? If you know what you are doing you can have a bulletproof basic service with all of the above up and running in no time, just add your game logic. Most of your requirements are part and parcel of any modern commercial Docker microservice. Never mind that such frameworks already exist, e.g. nano [0] specifically designed for games.
Scalability is also not an issue. Number of simultaneous players and objects is limited by bandwidth and latency only. There are certainly no barriers to handling multi-million entity databases on any modern server. You're really only limited by how much data you can push out to your users within an update tick. And of course by how much money you're willing to pay for back end compute capacity on an ongoing basis. But those costs are very low these days, especially if you have dedicated servers rather then AWS/Google/Azure.
I think perhaps the issue is not so much that frameworks don't exist, but rather that no single framework has achieved popularity in the game design community. The indie crowd is not likely to want to, or afford to, run servers for years and years, so the demand is not there. The triple-A studios roll their own.
[0] https://github.com/lonng/nano
What are some alternatives?
light-client - The Raiden Light Client
Leaf - A game server framework in Go (golang)
xmr-node-proxy - Cryptonote/Forknote/Cryptonight/Light/Heavy coin proxy for nodejs-pool
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
tilt - Tilt - Cryptocurrency Payments Platform
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
monerolib - Monero JavaScript library
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
pipeline-ui - PIPELINE Design System
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Breez Mobile Client - Lightning Network mobile client
nanodrop.io - Free Nano cryptocurrency (XNO) Faucet