karuta VS pika

Compare karuta vs pika and see what are their differences.

karuta

Karuta HLS Compiler: High level synthesis from prototype based object oriented script language to RTL (Verilog) aiming to be useful for FPGA development. (by nlsynth)

pika

A WIP little dependently-typed systems language (by naalit)
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karuta pika
1 4
98 35
- -
0.0 7.1
over 2 years ago 19 days ago
C++ Rust
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

karuta

Posts with mentions or reviews of karuta. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-01.

pika

Posts with mentions or reviews of pika. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-01.
  • September 2021 monthly "What are you working on?" thread
    8 projects | /r/ProgrammingLanguages | 1 Sep 2021
    I just switched Pika to using significant indentation. This is mostly because of how annoying line continuation is in a ML-style language (so f a b syntax) without significant indentation or required semicolons, but you can read more about the reasons for that decision in this section of the README.
  • May 2021 monthly "What are you working on?" thread
    11 projects | /r/ProgrammingLanguages | 1 May 2021
    Recently, I've been working on adding garbage collection to Pika. I've successfully written an Immix-based garbage collector that works with the LLVM GC support infrastructure, and I'm currently working on integrating the GC with Pika, or really Durin, the dependently-typed intermediate representation that Pika compiles to. Because types are passed around at runtime, objects of unknown type and size can be stored unboxed in polymorphic data structures; but that makes keeping track of type information for heap allocations somewhat harder, because type information needs to be allocated and constructed at runtime in some cases. It's an interesting design problem, because you want constructing type information to be fast; but the GC will run much more often, so maximizing tracing speed by avoiding e.g. indirection in type information is important; and you also want to construct as much type information as possible at compile time and embed it as constants.
  • March 2021 monthly "What are you working on?" thread
    16 projects | /r/ProgrammingLanguages | 6 Mar 2021
    I've been working on adding algebraic effects to Pika during the past month. It's turned out to be harder than I thought it would, but I'm almost done - performing and catching one effect at a time works, and the compilation strategy I'm using now (I reimplemented the whole thing after realizing the strategy I was using wouldn't actually work) should be enough to handle multiple effects at once and also effect polymorphism, I just have to get those working in the elaborator.
  • February 2021 monthly "What are you working on?" thread
    16 projects | /r/ProgrammingLanguages | 1 Feb 2021
    After taking a break from Pika, my dependently-typed ML for systems programming, during the month of January, I've started working on it again by getting recursion to work properly. I'm planning on starting to implement algebraic effects next, and an Immix-based garbage collector for boxed values after that. Here's what my current plan for algebraic effects looks like:

What are some alternatives?

When comparing karuta and pika you can also consider the following projects:

rumi - The rumi compiler

konna - A fast functional language based on two level type theory

lang - A toy language I'm making in my spare time.

durin - the Dependent Unboxed higher-oRder Intermediate Notation

Silice - Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.

bluebird - A work-in-progess programming language modeled after Ada and C++

cytosol - A programming language somewhat resembling cellular processes.

stonks

starlight - JS engine in Rust

Ameyo - Habit + task tracking Chrome extension built with React, Typescript, SCSS, Express, MongoDB, Firebase, + Jest

c3c - Compiler for the C3 language