k8s-openapi
btrfs
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k8s-openapi | btrfs | |
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7 | 220 | |
360 | 5,280 | |
- | - | |
8.3 | 8.4 | |
12 days ago | about 1 month ago | |
Rust | C | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
k8s-openapi
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WinBtrfs – an open-source btrfs driver for Windows
It's called sans-io in Python land, which is where I heard it first.
https://sans-io.readthedocs.io/
I did it for one of my projects back in 2018 https://github.com/Arnavion/k8s-openapi/commit/9a4fbb718b119...
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The bane of my existence: Supporting both async and sync code in Rust
Another option is to implement your API in a sans-io form. Since k8s-openapi was mentioned (albeit for a different reason), I'll point out that its API gave you a request value that you could send using whatever sync or async HTTP client you want to use. It also gave you a corresponding function to parse the response, that you would call with the response bytes however you got them from your client.
https://github.com/Arnavion/k8s-openapi/blob/v0.19.0/README....
(Past tense because I removed all the API features from k8s-openapi after that release, for unrelated reasons.)
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Welcome to Comprehensive Rust
Macro expansion is slow, but only noticeably in the specific situation of a) third-party proc macros, b) a debug build, and c) a few thousand invocations of said proc macros. This is because debug builds compile proc macros in debug mode too, so while the macro itself compiles quickly (because it's a debug build), it ends up running slowly (because it's a debug build).
I know this from observing this on a mostly auto-generated crate that had a couple of thousand types with `#[derive(serde::)]` on each. [1]
This doesn't affect most users, because first-party macros like `#[derive(Debug)]` etc are not slow because they're part of rustc and are thus optimized regardless of the profile, and even with third-party macros it is unlikely that they have thousands of invocations. Even if it is* a problem, users can opt in to compiling just the proc macros in release mode. [2]
[1]: https://github.com/Arnavion/k8s-openapi/issues/4
[2]: https://github.com/rust-lang/cargo/issues/5622
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OpenAPI Generator allows generation of API client libraries from OpenAPI Specs
>OpenAPI Generator allows generation of API client libraries from OpenAPI Specs
It does, but the generated code can be very shitty for some combinations of spec and output language. I maintain Rust bindings for the Kubernetes API server's API, and I chose to write my own code generator instead. The README at https://github.com/Arnavion/k8s-openapi has more details.
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Any good toy Rust project for k8s application?
k8s_openapi - https://github.com/Arnavion/k8s-openapi
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Approaches for Chaining Access to Deeply Nested Optional Structs
For example: I have a routine that checks the value of (from k8s-openapi): Ingress -> IngressStatus -> LoadBalancerStatus -> Vec[0] -> String
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Writing a Kubernetes CRD Controller in Rust
As the maintainer of the Rust bindings that the library used in the article (kube) is backed by, I can confirm that Kubernetes' openapi spec requires a lot of Kubernetes-specific handling to generate a good client than generic openapi generators do not provide.
See https://github.com/Arnavion/k8s-openapi/blob/master/README.m... for a full description.
I also confirm that I keep it up-to-date with Kubernetes releases and have been doing so for the ~3 years that it's been around. Not just the minor ones every few months, but even the point ones; these days the latter usually only involves updating the test cases instead of code changes and they're done within a few hours of the upstream release.
btrfs
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WinBtrfs – an open-source btrfs driver for Windows
> I'd gladly throw my credit card at it
https://github.com/maharmstone/btrfs?tab=readme-ov-file#dona...
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Bug Hunting in Btrfs
Can this be used? I knew ReactOS would use it natively.
https://github.com/maharmstone/btrfs
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And so it begins. Im debating on weather to go BTRFS or NTFS.
I loose out on BTRFS snapshotting and subvolumes then. And if you look at winbtrefs it’s more than a hobbiest project. It has quite active development progress constantly https://github.com/maharmstone/btrfs
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Software for syncing files between NTFS and Btrfs partitions.
I've installed the WinBtrfs driver on Windows, which supports read/write support for Btrfs partitions.
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Steam Deck dualboot. How to share storage?
Install WinBTRFS so Windows can read the file BTRFS file system.
- Is there ways to backup only modified files to a local drive?
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Best SSD file format to use between fedora and windows
I don’t know if that tool allows to write but this GitHub page https://github.com/maharmstone/btrfs seems mature enough. I am still unsure to trust it because I could bork my SSD and files
- How will a micro sd card work on a dual booted steam deck?
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Uh oh. Used WinBtrfs to run a balance check on the partition with the Linux OS on it and now the drive is locked and it's booting into emergency mode
https://github.com/maharmstone/btrfs scroll down to mappings and that *should help with sharing things between both OSes.
- For Dual-Boot Steam Deck Users: Share a Single MicroSD card on both SteamOS & Windows 10/11 Guide
What are some alternatives?
kube - Rust Kubernetes client and controller runtime
SteamNTFS - Using Steam and NTFS more securely
fusionauth-openapi - FusionAuth OpenAPI client
BorgBackup - Deduplicating archiver with compression and authenticated encryption.
go - The Go programming language
Ext4Fsd - Ext4 file system driver for Windows
spectrum - OpenAPI Spec SDK and Converter for OpenAPI 3.0 and 2.0 Specs to Postman 2.0 Collections. Example RingCentral spec included.
ntfs-3g - NTFS-3G Safe Read/Write NTFS Driver
smithy - Smithy is a protocol-agnostic interface definition language and set of tools for generating clients, servers, and documentation for any programming language.
Proton - Compatibility tool for Steam Play based on Wine and additional components
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
ntfs2btrfs