animate VS Monadius

Compare animate vs Monadius and see what are their differences.

animate

🏎️ Animation for sprites (by jxv)
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animate Monadius
- 1
11 58
- -
0.0 0.0
over 4 years ago about 7 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-GPL
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

animate

Posts with mentions or reviews of animate. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning animate yet.
Tracking mentions began in Dec 2020.

Monadius

Posts with mentions or reviews of Monadius. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-01.

What are some alternatives?

When comparing animate and Monadius you can also consider the following projects:

YACPong

tcod-haskell - Haskell bindings to libtcod

animate-frames - 🎞️ Sprite frames to spritesheet & metadata

aeson-tiled - Aeson instances for Tiled map editor types

animate-preview - 🔬 Dynamic viewer for sprite animation

animate-sdl2 - 🥂 sdl2 + animate auxiliary library (loaders & drawers)

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

HGE2D - 2D game engine written in Haskell

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

ecstasy - :pill: a GHC.Generics-based entity component system

tateti-tateti - Meta tic-tac-toe ncurses game.