animate VS animate-frames

Compare animate vs animate-frames and see what are their differences.

animate

🏎️ Animation for sprites (by jxv)

animate-frames

🎞️ Sprite frames to spritesheet & metadata (by jxv)
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animate animate-frames
- -
11 18
- -
0.0 0.0
over 4 years ago almost 6 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

animate

Posts with mentions or reviews of animate. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning animate yet.
Tracking mentions began in Dec 2020.

animate-frames

Posts with mentions or reviews of animate-frames. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning animate-frames yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing animate and animate-frames you can also consider the following projects:

YACPong

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

animate-preview - 🔬 Dynamic viewer for sprite animation

animate-sdl2 - 🥂 sdl2 + animate auxiliary library (loaders & drawers)

bishbosh - A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard

HGE2D - 2D game engine written in Haskell

ecstasy - :pill: a GHC.Generics-based entity component system

hoodie - A toy roguelike game in Haskell

octane

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.