jsondiffpatch
noclip.website
jsondiffpatch | noclip.website | |
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4 | 203 | |
4,678 | 3,110 | |
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6.9 | 9.4 | |
22 days ago | 6 days ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
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jsondiffpatch
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Exploring the Canvas Series: The Art of Time Reversal in the Canvas
For the diff operation, I recommend using jsondiffpatch
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Compare-Json
Here is a great JavaScript library for Comparing JSON Compare JSON jsondiffpatch by benjamine
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How to build a solid and reliable CDC-based pipeline with the help of MongoDB?
You might want to checkout jsondiffpatch by Benjamín Eidelman
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The fastest object diff library in JavaScript
Hey this is really cool! Not sure how this compares to https://github.com/benjamine/jsondiffpatch which has been unmaintained for some time. But if this could replace it I'd happy to start using it.
noclip.website
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How We Crowdfunded $750k for a Giant Book about Keyboard History
I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
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Decompilation of Paper Mario for N64
As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.
[1] https://noclip.website/#smg/AstroGalaxy
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Does anyone know the Banjo-Kazooie free camera code from the "Off Camera Secrets" video by Shesez?
I don't know where to get what they used in that video, but the closest thing I could suggest is a site called "noclip" ?
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Quake Brutalist Jam II
You might also be interested in: https://noclip.website/ (not quake maps)
I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
- Site that lets you explore levels and maps from several video games
- I found an awesome website that lets you explore old games maps! Is it legal?
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Explore Game Worlds (noclip)
This isn't Ross's "Dream Software", but I find it somewhat related - at least its output. Check out noclip's website here.
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Noclip.website: A digital museum of video game levels
https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
- Noclip – A digital museum of video game levels
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Pikmin can now sing the Awakening Wood theme
I'll leave an article from Pikipedia with a demonstration gif, plus a picture of the whole title screen from The Models Resource and a small comparison I made myself, using noclip.website.
What are some alternatives?
HDiffPatch - a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.
webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.
microdiff - A fast, zero dependency object and array comparison library. Significantly faster than most other deep comparison libraries and has full TypeScript support.
sorbet - A fast, powerful type checker designed for Ruby
graphql-live-query - Realtime GraphQL Live Queries with JavaScript
gpuweb - Where the GPU for the Web work happens!
visual-dom-diff - Highlight differences between two DOM trees.
TileMapEditor3D - Tile map editor 3D with 3D terrains
js-diff-benchmarks - Benchmarks of JS object diffing libraries.
naga - Universal shader translation in Rust
ps-jsonutils
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.