json_test_data
FTXUI
json_test_data | FTXUI | |
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25 | 39 | |
9 | 6,151 | |
- | - | |
0.0 | 8.2 | |
about 2 years ago | 5 days ago | |
C++ | ||
- | MIT License |
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json_test_data
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
>Maybe take a shot at parsing JSON in C++ and see if the nostalgia survives the process.
I have used this library in the past and was actually pretty easy
https://github.com/nlohmann/json
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Sane C++ Libraries
https://github.com/nlohmann/json
I used this for JSON last time I wrote any C++ a few years ago and it still seems popular. It seemed sane enough to me.
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Experience using crow as web server
On the other hand, I'd like to bring in the json library of my choice, e.g. https://github.com/nlohmann/json or https://github.com/danielaparker/jsoncons. So I'd prefer the web server library provides as little as possible in the way of Json support, and certainly doesn't get in the way of using my library of choice. Similarly, I'd like to use my choice of automatic object serialization.
- [Cpp] Raccomandazioni moderne di biblioteca di serializzazione JSON C ++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
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Collecting the best C++ practices
JSON for Modern C++. Intuitive syntax. Trivial integration. Serious testing. Memory efficiency. Speed.
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C++ Is Incredible
Please provide us an example of this one minute process you talk about for an example project of opening a JSON file, writing to it and closing it with a library like `nlohmann`s.
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Save data question
Use a small library like this: https://github.com/nlohmann/json
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
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palpatine supports config file in JSON format
I worked on my partner’s static site generator, rwar, to implement this feature and she worked on my static site generator – palpatine. I was easily able to do this in rwar which is written in Python. However, I realized that this feature was much harder to implement on palpatine which is written in C++. Samina reached out multiple times seeking help for the broken Cmake configurations and for helping in integrating the nlohmann/json library.
FTXUI
- Functional Terminal User Interface
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
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Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
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Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
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Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
tomlplusplus - Header-only TOML config file parser and serializer for C++17.
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
Telegram-web-z - Telegram Web Z, GPL v3
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
PHP CPP - Library to build PHP extensions with C++
notcurses - blingful character graphics/TUI library. definitely not curses.
webminidisc - Upload your Music to NetMD MiniDisc devices thanks to WebUSB and WASM
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
phptdlib - PHP Extension for tdlib/td written with PHP-CPP
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
serializer - A single header standard C++ serialization framework.
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.