json-everything
Json.NET
json-everything | Json.NET | |
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2 | 53 | |
839 | 10,530 | |
- | - | |
9.8 | 3.7 | |
4 days ago | 16 days ago | |
C# | C# | |
MIT License | MIT License |
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json-everything
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(Followup) Methods of performing input content validation on JSON data in Azure Logic Apps w/ pros and cons
3) (From further research, not directly linked from that article, as it's newer than that article's publish time) Do the same as #2, but instead of using the paid Newtonsoft packages for the validator Function App, rewrite the provided code to use the json-everything JsonSchema.Net package, which is distributed under the MIT license and can be used freely in your project.
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API Question: validating a dynamic form?
Another option is https://github.com/gregsdennis/json-everything which is STJ based.
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
JsonCons.Net - The JsonCons.Net libraries complement the System.Text.Json namespace with support for JSON Pointer, JSON Patch, JSON Merge Patch, JSONPath, and JMESPath.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Refit - The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.
Protobuf.NET - Protocol Buffers library for idiomatic .NET
JsonSettings - This library simplifies creating configuration for your C# app/service by utilizing the serialization capabilities of Json.NET to serialize nested (custom) objects, dictionaries and lists as simply as by creating a POCO and inheriting JsonSettings class.
LitJSON - JSON library for the .Net framework
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
ProtoBuf - C# code generator for reading and writing the protocol buffers format
json5 - JSON5 — JSON for Humans
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.