json-benchmark
resvg
json-benchmark | resvg | |
---|---|---|
12 | 18 | |
169 | 2,537 | |
2.4% | - | |
4.8 | 9.1 | |
about 2 months ago | 2 days ago | |
C++ | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
json-benchmark
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Do You Know How Much Your Computer Can Do in a Second?
I don’t really understand what this is trying to prove:
- you don’t seem to specify the size of the input. This is the most important omission
- you are constructing an optimised representation (in this case, strict with fields in the right places) instead of a generic ‘dumb’ representation that is more like a tree of python dicts
- rust is not a ‘moderately fast language’ imo (though this is not a very important point. It’s more about how optimised the parser is, and I suspect that serde_json is written in an optimised way, but I didn’t look very hard).
I found[1], which gives serde_json to a dom 300-400MB/s on a somewhat old laptop cpu. A simpler implementation runs at 100-200, a very optimised implementation gets 400-800. But I don’t think this does that much to confirm what I said in the comment you replied to. The numbers for simd json are a bit lower than I expected (maybe due to the ‘dom’ part). I think my 50MB/a number was probably a bit off but maybe the python implementation converts json to some C object and then converts that C object to python objects. That might half your throughput (my guess is that this is what the ‘strict parse’ case for rustc_serialise is roughly doing).
[1] https://github.com/serde-rs/json-benchmark
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Serde Json vs Rapidjson (Rust vs C++)
But the code OP posted deserializes JSON without knowing anything about the structure, which is known to be slow in serde-json and doesn't appear to be the focus for the library. The json and json-deserializer crates should perform much better in that scenario.
- Good example of high performance Rust project without unsafe code?
- I'm a veteran C++ programmer, what can Rust offer me?
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Rust is just as fast as C/C++
Of course that doesnt mean that in practice the available libraries are as optimized. Did you try actix? It tends to be faster than rocket. Also json-rust and simd-json are usually faster than serde-json, when you don't deserialize a known structure. Here are some benchmarks: https://github.com/serde-rs/json-benchmark
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Lightweight template-based parser build system. Simple prototyping. Comfortable debugging. Effective developing.
The data for the test is taken from here: https://github.com/serde-rs/json-benchmark/tree/master/data
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Performance of serde js value conversion and reference types
Here are some benchmarks https://github.com/serde-rs/json-benchmark
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Serde zero-copy benchmarks?
I found two projects: * https://github.com/djkoloski/rust_serialization_benchmark - doesn't use Serde zero copy * https://github.com/serde-rs/json-benchmark - has copy vs borrowed, but the results were the same for both, so something's off there
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Android Developers Have A Tough Life
Rust has a good enough standard library (I’d say comparable to C++), that you don’t really need packages for a lot of stuff. Most of my projects have 1 or 2 dependencies. Most of the time I am pulling in a JS parser (serde) and a parallelization library (rayon). These are both high performance libraries that make writing very fast (serde can handle 850 MB/s on a 5 year old laptop cpu per their benchmarks). Rayon is one of the best parallelism libraries I’ve worked with.
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
What are some alternatives?
rust_serialization_benchmark - Benchmarks for rust serialization frameworks
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
hjson-rust for serde - Hjson for Rust
canvas2svg - Translates HTML5 Canvas draw commands to SVG
simd-json - Rust port of simdjson
svgomg - Web GUI for SVGO
hyperjson - 🐍 A hyper-fast Python module for reading/writing JSON data using Rust's serde-json.
vtracer - Raster to Vector Graphics Converter
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
lib2geom
json - Strongly typed JSON library for Rust
bevy - A refreshingly simple data-driven game engine built in Rust