js-ts-csharp
Ryujinx
js-ts-csharp | Ryujinx | |
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16 | 336 | |
122 | 32,159 | |
- | 2.2% | |
0.0 | 9.7 | |
almost 2 years ago | 5 days ago | |
C# | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
js-ts-csharp
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We migrated to SQL. Our biggest learning? Don't use Prisma
The thing is, if you're comfortable with TypeScript, it's really more or less just a small step to C#.
A small repo here: https://github.com/CharlieDigital/js-ts-csharp
And a practical example of a Playwright web scraper in C# and TypeScript: https://github.com/CharlieDigital/playwright-scrape-api
"Too many keywords" is the weirdest objection to a programming language versus actually using the language to build something practical.
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Why isn’t dotnet core popular among startups?
[1] https://github.com/CharlieDigital/js-ts-csharp
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Is it a bad idea to build a marketplace app using .Net core?
Modern C# isn't that big of a lift from TypeScript. If you can write TypeScript, you can write C#. Much easier transition than say Go or Rust. See also: https://github.com/CharlieDigital/js-ts-csharp
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Ryujinx: Experimental Nintendo Switch Emulator written in C#
> ...this project is a nice showcase how versatile C# and .NET is
C# and .NET are highly underrated/underappreciated because of some early flops and the Microsoft branding.
It's converging with TypeScript in the best way possible[0] and has some really great language features that even TS is lacking (really powerful switch expressions, for example).
It seems like the natural option for teams that want to move from TypeScript to a compiled, multi-threaded, statically typed language but it seems that there's a lot of teams that would rather use Go or Rust; neither of which are as easy to step up to from TypeScript, IMO.
[0] https://github.com/CharlieDigital/js-ts-csharp
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I'm on the JS/TS/Node stack is it worth learning another stack (C#)?
Should it be C#? I think the transition to C# is the easiest because of how similar TypeScript and C# are at some levels (small repo here showing the similarities: https://github.com/CharlieDigital/js-ts-csharp)
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Is C# a good language if I don't plan on using any Microsoft solutions (Windows, Azure, visual studio, sql server)?
I have a small repo here that shows just how similar the JS, TS, and C# are: https://github.com/CharlieDigital/js-ts-csharp
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7 Reasons for Startups to Choose ASP.NET Over Node.js
For me, I use TypeScript and C# almost interchangeably now. Most of the patterns I would implement in C# I can also implement in TypeScript. It's very easy to move between them (exhibit A and exhibit B).
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Front-end
Bonus: TypeScript is soooo similar to C#; completely worth your time to learn it.
- GitHub - CharlieDigital/js-ts-csharp: A repository demonstrating functional techniques with C# 10 and the similarities between JavaScript, TypeScript, and C#.
- Building the same app in JavaScript, TypeScript, and C#
Ryujinx
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Nintendo Switch Emulator: Progress Report December 2023
Their C# JIT [1] generates x86_64 or ARM native code. This is why it's fast.
1: https://github.com/Ryujinx/Ryujinx/tree/master/src/ARMeilleu...
- When Zig Outshines Rust – Memory Efficient Enum Arrays
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RyujinX – Open Source Nintendo Switch Emulator
This isn't true anymore. It was their first approach, but since then they have switched to their own JIT recompiler. You can read their rationale here: https://github.com/Ryujinx/Ryujinx/pull/693
For the MacOS port, they explain in the blog post you linked that they use an hypervisor, meaning the original game binary runs untranslated. (with the option to use an ARM-to-ARM JIT)
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[GUIDE] - Build your own nightly Version of Ryujinx
Thanks for the guide. I am new to Ryujinx, but is there a version that runs Monster Hunter Rise: Sunbreak? I searched on reddit and github but I got lost on the part where gdkchan tried to solve the issue here. Maybe it doesn't work on Mac?
- Any way to fix this in totk, it's like this all over the depths making this part basically unplayable (MacBook Air m2, system version 16.0.0 and totk ver. 1.1.1
- Hi everyone, I’m using ryujinx for an 8gb Ram Mac with an intel iris gpu, game runs pretty smooth but this happens with the graphics on Pokémon brilliant diamond, what could be the reason and what settings can I adjust ?
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Trying to load into a save after TOTK Crashed, how do I fix it? (Im guessing the E stands for Error in the log file)
Same as previous post. Latest version did change things related to hashing https://github.com/Ryujinx/Ryujinx/commit/58907e2c290473326e5ab74bdfe1429b8a518ba4 so probably bug?
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I need help on getting TOTK stable on Ryujinx (M1 air, 16 gb ram)
Did you try the build in here: https://github.com/Ryujinx/Ryujinx/pull/4899
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Thinking about choose Steam deck or laptop with ryzen 5 3500u
As it’s emulator, you can’t be sure about games performance as a whole. Some perform better, some - worse, some won’t run at all. You can have a quick look at this video for example https://youtu.be/9XyjErqV3pI Then you should check if the games you’re interested in are considered playable https://github.com/Ryujinx/Ryujinx/wiki/ Actually, there is another one emulator Yuzu and some games may perform better with it. BTW I have a bit better 5500u processor with 16 dual-channel. It performs quite well even with aaa games till 2020. But there are also so many good old games :) Currently I’m playing Warcraft 3 and it still looks and plays very well.
- The following packages have unmet dependencies: mintsources: Depends: mint-common (>= 2) but it is not going to be installed
What are some alternatives?
Oberon - Oberon parser, code model & browser, compiler and IDE with debugger
yuzu - Nintendo Switch emulator
CliWrap - Library for running command-line processes
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
atldotnet - Fully managed, portable and easy-to-use C# library to read and edit audio data and metadata (tags) from various audio formats, playlists and CUE sheets
citra - A Nintendo 3DS Emulator
rhino - Rhino is an open-source implementation of JavaScript written entirely in Java
Ryujinx-Games-List - List of games & demos tested on Ryujinx
F# - Please file issues or pull requests here: https://github.com/dotnet/fsharp
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
HonkPerf.NET
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux