journal-scaler
dae
journal-scaler | dae | |
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2 | 17 | |
1 | - | |
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0.0 | - | |
over 2 years ago | - | |
JavaScript | ||
GNU General Public License v3.0 only | - |
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journal-scaler
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Necessary/Useful Modules & current version update?
Journal Scaler
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I built a Foundry World Manager tool in Python! It currently deduplicates images and converts JPEGs & PNGs to WEBPs. Try it out and let me know what you think! PS: It's Windows & Linux friendly!!!
I started using Foundry in November of last year and completely fell in love with the software. I've already built three tiny little modules before (Scene Clicker, Journal Scaler and Chatlog Scaler), but I wanted to take on a bigger task and really challenge myself.
dae
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
What are some alternatives?
Foundry-Stream-Module - Implements two-way communication between Foundry VTT and Twitch, allowing for two-way chat plus adds dice rolling requests, a tabbed chat window, a separate dice engine for just for viewers, event handling and several moderation commands directly into Foundry itself, bringing your streamed game to the next level of interactivity!
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
scene-clicker - A FoundryVTT module that changes the behavior of left clicking on Scenes and Scene Links. Left-clicking on a Scene/Scene Link "Views" the Scene instead of displaying the Scene Config Sheet.
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
chat-images - A module for Foundry VTT that adds image support for the chat.
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
foundryvtt-magic-items
midi-qol
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
automated-jb2a-animations
world-manager - A Python-based tool that helps manage FoundryVTT Worlds.
midi-srd