jMonkeyEngine
NATS
jMonkeyEngine | NATS | |
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38 | 106 | |
3,699 | 14,766 | |
0.7% | 1.1% | |
9.0 | 9.8 | |
9 days ago | 6 days ago | |
Java | Go | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jMonkeyEngine
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Code of game engine written in Java: what does it hide?
At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
- Not only Unity...
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
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My recommendation on which language and libraries to use for the engine.
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
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Are scene graphs used often in game development? and if so, are there open source scene graphs?
jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
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[Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
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Godot 4.0 Stable
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.
It is definitely one of the success stories, at least so far.
For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/
There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/
Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!
- Can I use any Java 3D or jMonkey with Codebase one?
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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Terraria Clone With Java?
This seems interesting https://jmonkeyengine.org , how would I get started?
NATS
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Implementing OTel Trace Context Propagation Through Message Brokers with Go
Several message brokers, such as NATS and database queues, are not supported by OpenTelemetry (OTel) SDKs. This article will guide you on how to use context propagation explicitly with these message queues.
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NATS: First Impressions
https://nats.io/ (Tracker removed)
> Connective Technology for Adaptive Edge & Distributed Systems
> An Introduction to NATS - The first screencast
I guess I don't need to know what it is
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Interview with Sebastian Holstein, Founder of Qaze
During our interview, we referred to NATS quite a few times! If you want to learn more about it, Sebastian suggests this tutorial series.
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Sequential and parallel execution of long-running shell commands
Pueue dumps the state of the queue to the disk as JSON every time the state changes, so when you have a lot of queued jobs this results in considerable disk io. I actually changed it to compress the state file via zstd which helped quite a bit but then eventually just moved on to running NATS [1] locally.
[1] https://nats.io/
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Revolutionizing Real-Time Alerts with AI, NATs and Streamlit
Imagine you have an AI-powered personal alerting chat assistant that interacts using up-to-date data. Whether it's a big move in the stock market that affects your investments, any significant change on your shared SharePoint documents, or discounts on Amazon you were waiting for, the application is designed to keep you informed and alert you about any significant changes based on the criteria you set in advance using your natural language. In this post, we will learn how to build a full-stack event-driven weather alert chat application in Python using pretty cool tools: Streamlit, NATS, and OpenAI. The app can collect real-time weather information, understand your criteria for alerts using AI, and deliver these alerts to the user interface.
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New scalable, fault-tolerant, and efficient open-source MQTT broker
Why wasn't NATS[1] used ?
Written in Go, single-binary deployment... there's a lot to love about NATS !
[1]https://nats.io/
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Scripting with NATS.io support
require nats.io
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Introducing “Database Performance at Scale”: A Free, Open Source Book
About cost, see [1]. Also, S3 prices have been increasing and there's been a bunch of alternative offers for object store from other companies. I think people in here (HN) comment often about increasing costs of AWS offerings.
Distributed systems and consensus are inherently hard problem, but there are a lot of implementations that you can study (like Etcd that you mention, or NATS [2], which I've been playing with and looks super cool so far :-p) if you want to understand the internals, on top of many books and papers released.
Again, I never said it was "easy" to build distributed systems, I just don't think there's any esoteric knowledge to what S3 provides.
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1: https://en.wikipedia.org/wiki/Economies_of_scale
2: https://nats.io/
- NATS: Connective Technology for Adaptive Edge and Distributed Systems
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Is it an antipattern to use the response channel as identifier
I am in a project were nats.io is used. Someone thought, it would be a great idea to link data in an event with data in a response using the response channel name.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
RabbitMQ - Open source RabbitMQ: core server and tier 1 (built-in) plugins
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
celery - Distributed Task Queue (development branch)
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
redpanda - Redpanda is a streaming data platform for developers. Kafka API compatible. 10x faster. No ZooKeeper. No JVM!
GreenLightning - High performance microservice runtime
ZeroMQ - ZeroMQ core engine in C++, implements ZMTP/3.1
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Apache ActiveMQ - Mirror of Apache ActiveMQ
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
nsq - A realtime distributed messaging platform