jMonkeyEngine
lipgloss
jMonkeyEngine | lipgloss | |
---|---|---|
38 | 26 | |
3,699 | 7,367 | |
0.7% | 3.0% | |
9.0 | 7.8 | |
9 days ago | 7 days ago | |
Java | Go | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jMonkeyEngine
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Code of game engine written in Java: what does it hide?
At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
- Not only Unity...
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
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My recommendation on which language and libraries to use for the engine.
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
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Are scene graphs used often in game development? and if so, are there open source scene graphs?
jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
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[Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
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Godot 4.0 Stable
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.
It is definitely one of the success stories, at least so far.
For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/
There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/
Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!
- Can I use any Java 3D or jMonkey with Codebase one?
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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Terraria Clone With Java?
This seems interesting https://jmonkeyengine.org , how would I get started?
lipgloss
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When creating console based applications how do you replicate the following realtime updates:
I recommend looking at the charm libraries. Lip gloss https://github.com/charmbracelet/lipgloss can provide the styling and bubble tea can handle the screen updates and framework https://github.com/charmbracelet/bubbletea there is a premade progress bar component in bubbles library. https://github.com/charmbracelet/bubbles
- Glamorous tables with Go
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A Java library to work with the ANSI OSC52 terminal sequence.
I saw https://github.com/charmbracelet/lipgloss and was wondering if there is anything equivalent in the JVM ecosystem. I couldn't find anything so I started crawling its deps tree and reimplementing to fall asleep at night.
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Portal - a modern file transfer utility 🌌✨
nhooyr/websocket, shollz/pake, charmbracelet/bubbles, charmbracelet/bubbletea, charmbracelet/lipgloss, muesli/reflow, klauspost/pgzip and many, many more.
- toolman.org/terminal/decor
- Equivalent to Pythons Rich?
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GUI brain tries to learn shell scripting
Off the top of my head i am thinking of charmbracelet/lipgloss but I don't know if its the best suited to my use case.
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Destroy command for zpools, datasets and snapshots
Or, quit worrying about how to fix every utility ever, and just make a nice-looking ZFS TUI with "Are you sure?" boxes and progress bars, using Lip Gloss. That kind of thinking has led to about 50 offshoots of the top utility. (Nothing wrong with that. Long may they all run!)
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Powerful template for CLI projects in Go 🐹
Predefined colors for lipgloss
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I built my first CLI tool to help me look up HTTP status codes!
Yes i've seen the centered text. Take a look at lipglossif you don't mind adding dependencies, they make the styling much more easier in my opinion.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
bubbletea - A powerful little TUI framework 🏗
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
pterm - ✨ #PTerm is a modern Go module to easily beautify console output. Featuring charts, progressbars, tables, trees, text input, select menus and much more 🚀 It's completely configurable and 100% cross-platform compatible.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
protoactor-go - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
GreenLightning - High performance microservice runtime
charm - The Charm Tool and Library 🌟
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
gum - A tool for glamorous shell scripts 🎀