Jint
Barotrauma
Jint | Barotrauma | |
---|---|---|
24 | 85 | |
3,921 | 1,609 | |
- | 1.3% | |
9.1 | 8.4 | |
6 days ago | 4 days ago | |
C# | C# | |
BSD 2-clause "Simplified" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jint
- Jint – A JavaScript Interpreter for .NET
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Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
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Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
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Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
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Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
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The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
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The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
Barotrauma
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How to stop my medic from taking all the opiates
This is a bug Make sure medic have bandages in his inventory, then he will use them rather than opiates
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Hold up Storage containers being removed?
If you're referring to the "packet size exceeded" issue when using mods that significantly increase stack sizes and the sizes of cabinets, that has been fixed so we can support the larger stack sizes that are also going to part of the storage changes. :)
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Storage Container Removal
While I've got your attention I'm spamming more of my thoughts at you guys: https://github.com/Regalis11/Barotrauma/discussions/10035
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I fully support this.
Barotrauma (GitHub) does exactly what you described without including assets. All of the source code is public, but since no assets are included, you can’t play the game without buying it.
- Game won't load, keeps giving error a few seconds after launching
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Overhaul genetic materials
Github link: https://github.com/Regalis11/Barotrauma/discussions/12135
- A Fractal Guardian 2 shot me?
- Petraptor Companion
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Is this happening to anyone else or just me?
This is honestly a little depressing to read, considering almost our whole team is currently working hard on addressing issues reported by players (see our issue tracker) as fast as we can and trying to get things patched asap.
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Ironman
Husk + Iron Man is counter productive because of a husk appendage bug that allows any creature to one-shot you if they hit you in the head: https://github.com/Regalis11/Barotrauma/issues/11640
What are some alternatives?
Jurassic - A .NET library to parse and execute JavaScript code.
MonoGame - One framework for creating powerful cross-platform games.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
dnSpy - .NET debugger and assembly editor
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
tgstation - The /tg/station branch of SS13.