jellylanguage
a2tools
jellylanguage | a2tools | |
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13 | 27 | |
842 | 37 | |
- | - | |
0.0 | 9.8 | |
over 3 years ago | 3 days ago | |
Python | C | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jellylanguage
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Squeezing a sokoban game into 10 lines of Haskell
At least on the Code Golf Stack Exchange, I see a lot of people using esolangs for golfing (two random examples: Jelly [1] and O5AB1E [2]). I expect that it could be a line or two shorter at least with a change of language. As I recall some of the golfing langs also have pretty sophisticated compression techniques for strings, although they might be optimized for dictionary words. Careful distinction: they are all optimizing for bytes used, not characters used.
I don't want to neglect your shameless plug, but I struggle enough to find a solution to some of the puzzles I wrote (hence the undo), so finding the shortest path is a little daunting.
[1] https://github.com/DennisMitchell/jellylanguage
[2] https://github.com/Adriandmen/05AB1E
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-βοΈ- Advent of Code 2022:πΏπ MisTILtoe Elf-ucation π§βπ« -βοΈ- Submissions Megathread -βοΈ-
ADDITIONAL COMMENTS: I am also solving most of these problems in Jelly, a recreational language designed for code-golf. They are in the same repository under the jelly folder.
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-π- 2022 Day 3 Solutions -π-
Jelly (put the input in the first command line argument):
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Is it possible to make my own language in batch?
Yes it is totally possible, Batch script is Turing complete afterall. Since you found Python tutorials, you can just apply the same concepts in Batch. The difficulty depends on the complexity of the language you're trying to make. I would recommend trying to make a stack-based language first, with the syntax similar to golfing languages (ie, one character is one "command", check out https://github.com/DennisMitchell/jellylanguage), since that would be the easiest. But obviously if you're up to it you could make a fully fledged programming language.
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Silly Lossy Text Compression Idea
This is a basic version of many commonly used ideas for string compression in golfing languages. Jelly [0] is a good example of a more practical and versatile approach that builds on ideas such as this.
[0] https://github.com/DennisMitchell/jellylanguage/wiki/Tutoria...
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Getting Ready to start my Career
(As an aside, some people "stop" here and then make programming languages based on this - because that is a simple interpreter... you could write a compiler for this language, or extend it - and the great golfing languages take that starting spot and keep going - don't worry about trying to replicate it, it takes some insanity to go that far - the point is that a stack based language is the starting spot for some impressive systems... like the JVM itself)
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No more semicolon errors (source in comments)
If you like code to be as short and unreadable as possible, try out Jelly.
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What is the highest level programming language?
Arguably, however, if you think about "High Level" in terms of "how many keystrokes do you need to do X complex task" (kinda like some mean komolgorov complexity measure over a set of tasks) then code golf languages could probably be the most "high level". Take Jelly for instance. Incomprehensible garbage when written, but goddamn if it isn't character efficient.
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Ask HN: Who's Not Sucky to Work For?
I am waiting for a time when we get Angular or React in Jelly [1]
[1] https://github.com/DennisMitchell/jellylanguage/wiki/Tutoria...
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Good Design is Imperfect Design Part 1: Honest Names
Being honest with naming things is also a great roundabout way to ensure you write maintainable, readable code. If the name is honest and it feels awkward, it's a good red flag that there might be a problem with the approach you're taking. I think code golf languages (a-la [0]) are a good example of this approach as well, when your language is as terse as possible, giving very deep consideration to what the language actually does is crucial.
[0] https://github.com/DennisMitchell/jellylanguage/wiki/Atoms
a2tools
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-π- 2022 Day 23 Solutions -π-
Here's the code: https://github.com/colinleroy/aoc2022/blob/master/a2tools/src/aoc/day23/day23.c
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-π- 2022 Day 22 Solutions -π-
I only did part 1 tonight, somebody's literarlly doing Redditor wife at the office door.
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-π- 2022 Day 21 Solutions -π-
Here's the (awful) code (it was less awful at the beginning when I didn't have to shrink everything to struct arrays with members have multiple purposes)
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-π- 2022 Day 20 Solutions -π-
Well. I suck at doubly-linked lists so I shift one position at a time. This is quite a number of CPU cycles, but it's going to be quite a number of cycles anyway so let's leave it at that and spend the evening doing something else!
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-π- 2022 Day 18 Solutions -π-
Here it is :)
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-π- 2022 Day 17 Solutions -π-
I didn't do part 2 yet.
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-π- 2022 Day 16 Solutions -π-
I'm stopping at part 1 because I guess part 2 would take days even if I figure out a good algorithm. Here's the code.
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-π- 2022 Day 15 Solutions -π-
Quite happy with my solution for part 1, it runs in under a minute on the //c.
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[2022 Day 14] [Rust] targeting 8-bit Atari
The night, for part 2. But the Apple 2 screen's not wide enough to use the hgr page as memory, so I need an array, but also there's not enough main ram to store char[350][170]... So I use this and it is slow (I should be able to improve it quite a bit though) https://github.com/colinleroy/aoc2022/blob/master/a2tools/src/lib/bool_array.c
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-π- 2022 Day 14 Solutions -π-
So off we go read the input file twice, the first time to get the map boundaries, the second time to setup the bool array : part 1 using 2kB of RAM.
What are some alternatives?
prolog-to-minizinc - A Prolog-to-MiniZinc translator
advent-of-code - Advent of code (currently with python 3.11)
frank - Frank compiler
Advent-of-Code
langs
haskell - My Haskell Learning (mostly AOC)
granule - A statically-typed linear functional language with graded modal types for fine-grained program reasoning
advent-of-code - Coding Solutions for Advent of Code
hexagony - A two-dimensional, hexagonal programming language.
aoc - Advent of Code Solutions - https://adventofcode.com/
AoC2022
adventofcode - :christmas_tree: Advent of Code (2015-2023) in C#