javafx-maven-plugin
imgui-java
javafx-maven-plugin | imgui-java | |
---|---|---|
14 | 5 | |
357 | 513 | |
0.3% | - | |
0.0 | 6.8 | |
9 months ago | about 2 months ago | |
Java | Java | |
Apache License 2.0 | MIT License |
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javafx-maven-plugin
- Proper guide to create a .jar file including all JavaFX dependency using maven?
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JavaFX 19 Released
I don't think it's difficult at all. Not today, certainly.
With a maven project it's a single dependency: org.openjfx:javafx-controls:18.0.1
And a simple plugin (org.openjfx:javafx-maven-plugin:0.0.5? (I think)), https://github.com/openjfx/javafx-maven-plugin has a quick start.
Then: mvn clean javafx:run
No need to tweak your JVM install, the maven downloads everything you need, including the platform binaries.
- problems with javafx in intellij
- Project modules + Maven + JavaFX + JAR -> unsupported JavaFX configuration
- getResourceAsStream() == null when run from JAR
- Package 'com.example' reads package 'javafx.beans' from both 'javafx.base' and 'javafx.base'
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Are there any substantial benefits to different JDK's and their JVM implementations?
I tested jlink as well, but I don't remember if I changed my distribution of jdk before compiling that or not. https://github.com/openjfx/javafx-maven-plugin Did you use this plugin for jlinking?
- problems with creating a jar
- JavaFX
- What are some free programs for making small games?
imgui-java
- Lets-Plot: An open-source plotting library by JetBrains
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JavaFX 19 Released
So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?
Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.
[0] https://github.com/SpaiR/imgui-java
- Basic ClickGUI
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A go-to GUI library for Kotlin
If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
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GUI in LWJGL
If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.
What are some alternatives?
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
javafx-gradle-plugin - Gradle plugin that makes it easy to work with JavaFX 11+
LWJGUI - Simple UI solution for LWJGL3
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
samples - JavaFX samples to run with different options and build tools
darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf
2DTacticalRPG - A re-structuring of previous 2D game attempts.
jnativehook - Global keyboard and mouse listeners for Java.
jMonkeyEngine - A complete 3-D game development suite written in Java.
ImFrame - dear imgui + glfw framework