jassdoc
Document the WarCraft 3 API (by lep)
inform7-ide
A design system for interactive fiction based on natural language. (by ptomato)
jassdoc | inform7-ide | |
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1 | 35 | |
48 | 97 | |
- | - | |
8.0 | 7.7 | |
5 days ago | 20 days ago | |
Objective-J | C | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jassdoc
Posts with mentions or reviews of jassdoc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-16.
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Share a niche programming language you have tinkered with before
Always nice seeing Jass mentioned. At one point i took over development of pjass and added bunch of (imo) niceties. I also wrote a system to hot reload changes to your mapscript into a running map. And currently i get a bunch of nice PRs to my initiative to document the natives of wc3. Also i wrote a parser for jass in vjass.
inform7-ide
Posts with mentions or reviews of inform7-ide.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-23.
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The Futures of Inform
For those looking for Linux packages instead of compiling themselves, there's a github build project of an earlier version this year https://github.com/ptomato/inform7-ide/actions/runs/19915523...
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Share a niche programming language you have tinkered with before
Inform 7 is a domain-specific language for creating parser-based works of interactive fiction (i.e. old-school "text adventure games"). It does the heavy lifting of parsing and maintaining the consistency of the world model for the programmer.
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How does programming language syntax affect screen readers?
Inform 7 takes this to the extreme, allowing code such as "A distance is a kind of value. 5 miles specifies a distance."
- Ask HN: Best language/framework to develop web-based text games today?
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Does anyone have examples of "dead" game genres?
Pure parser-based games have become niche, but they are still out there and, like others mentioned, have continued to evolve (see Inform 7). You no longer have to "guess the verb".
- What Languages to Learn for Interactive Fiction Right Now?
- Ask HN: How to keep my daughter busy while tickling her curiosity
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Gaiman: Programming language for text-based games in browser
Neat. Have you ever seen Inform? http://inform7.com/ Might offer some inspiration on future features. It's a pretty cool language that's been around for a long time and has the same use case.
- How is the method for wirting for a text advnture?, i like writting a story and then writting the variables, how can i write whit score in mind?
- Inform 7 v10.1.0 is now open-source