redux-rs
rui
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redux-rs
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Xilem: An Architecture for UI in Rust
From the first paragraph:
> ... Architectures that work well in other languages generally don’t adapt well to Rust, mostly because they rely on shared mutable state and that is not idiomatic Rust, to put it mildly. ...
The author doesn't mention Redux (the architecture), which is surprising. There are three principles[1]:
1. The global state of your application is stored in an object tree within a single store.
2. The only way to change the state is to emit an action, an object describing what happened.
3. Changes are made with pure functions.
In other words, the components of an application never mutate the state tree directly. Rather, they emit actions which re-generates the state tree without mutation.
This style of state management is compatible with Rust's ownership model. The emphasis on pure functions means that it's not necessary for your application to hold multiple mutable references, which I'm guessing underlies the "generally don't adapt well to Rust" part of the claim.
[1] https://redux.js.org/understanding/thinking-in-redux/three-p...
[2] https://github.com/jaredonline/redux-rs
rui
- Considerations for Power Draw with egui
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Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
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Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
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Rust GUI framework
rui
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Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
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Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
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Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
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Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
What are some alternatives?
bonsai - A library for building dynamic webapps, using Js_of_ocaml
floem - A native Rust UI library with fine-grained reactivity
solid-site - Code that powers the SolidJS.com platform.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
7GUI - the 7 gui project
LearningWGPU - I will try to learn the basics of WGPU and Rust.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
wgpu-text - 📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph