nes
rle_konami
nes | rle_konami | |
---|---|---|
1 | 1 | |
110 | 7 | |
- | - | |
0.0 | 1.7 | |
almost 3 years ago | about 1 year ago | |
Python | Python | |
MIT License | MIT License |
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nes
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Pyjion – A Python JIT Compiler
For example here's a Python project modified to work well on Cython - I think that's pretty substantially modified.
https://github.com/jameskmurphy/nes/tree/main/nes/cycore
rle_konami
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Working with NES Contra (US) tile data - Any tips with RLE compression?
I know I'm totally just replying my own post now, but I'm making progress! The guide I linked previously was extremely helpful, as well as doing some manual address testing with using Mesen and the PPU Memory Tools.I was able to get the following in YY-CHR after converting with RLE_Konami (I'm realizing now that Graveyard Duck may have been more for FDS games) and targeting the address: 0x00012b6b
What are some alternatives?
Pyjion - Pyjion - A JIT for Python based upon CoreCLR
nes-development - Ressources for NES development
core - Common Open Research Emulator
dsvrandom - Randomizer for DS Castlevania games
Cython - The most widely used Python to C compiler
konami - A simple JavaScript module for adding Konami Code Easter Eggs
falcon - The no-magic web data plane API and microservices framework for Python developers, with a focus on reliability, correctness, and performance at scale.
Curtail - Simple & useful image compressor.
PyBoy - Game Boy emulator written in Python
nes-contra-us - An annotated disassembly with supplemental materials of the Contra (US) NES game.
graalpython - A Python 3 implementation built on GraalVM
millfork - Millfork: a middle-level programming language targeting 6502- and Z80-based microcomputers and home consoles